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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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<blockquote data-quote="Goumindong" data-source="post: 4402695" data-attributes="member: 70874"><p>And qualifying for the bonus is a property of the cloth armor.</p><p></p><p>Any interpretation that does not completely remove the benefit from a mundane item leads to ridiculous results.</p><p></p><p>Another example which ive used before.</p><p></p><p>Boots of striding, +1 item bonus to speed when wearing light armor or no armor, 4,200 Gold</p><p>Battlestrider Greaves, +1 item bonus to speed when wearing Heavy armor, 13,000 Gold</p><p></p><p>any character can put on cloth armor(a light armor) for a cost of 1 GP, and save 8,800 Gold on their boots.</p><p></p><p>As far as i can tell, there are few of these problems presented. But they all key off the fact that players are expected to use only one item per slot, mundane or otherwise.</p><p></p><p>Here is an example using an item a heroic character might want to craft. They want a wand bracer that spring loads a wand to let them draw it with the same action they use it. They get a mechanical benefit from the bracer, it lets them quickdraw a wand 1/encounter(or 1/day would be a more balanced interpretation). But the bracer is not magical, its mundane.</p><p></p><p>So the wizard gets to use a shield and the bracer, or a magic bracer and that bracer he straps over the top. Now the wizard is getting quickdraw for free because he made an item non-magical.</p><p></p><p>The DM could say no, but that is a bad idea(and you could technically construe it to be against the rules, though it would be a long stretch. Certainly its against the guidelines.) because its cool when players come up with things they want and then make it happen. It empowers your players. Makes the game feel more dynamic, and really gives them a sense that they are in control of their destiny.</p><p></p><p>But it still has to conform to the rules and the economy of resources. Just as you can't get pets because it breaks the economy of action. You cant stack mundane items because it breaks the economy of resources.</p><p></p><p>When people ask for them to break these rules it makes the game go wacky, one way or another. It doesn't matter if its mundane, one slot, one benefit, end of story.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4402695, member: 70874"] And qualifying for the bonus is a property of the cloth armor. Any interpretation that does not completely remove the benefit from a mundane item leads to ridiculous results. Another example which ive used before. Boots of striding, +1 item bonus to speed when wearing light armor or no armor, 4,200 Gold Battlestrider Greaves, +1 item bonus to speed when wearing Heavy armor, 13,000 Gold any character can put on cloth armor(a light armor) for a cost of 1 GP, and save 8,800 Gold on their boots. As far as i can tell, there are few of these problems presented. But they all key off the fact that players are expected to use only one item per slot, mundane or otherwise. Here is an example using an item a heroic character might want to craft. They want a wand bracer that spring loads a wand to let them draw it with the same action they use it. They get a mechanical benefit from the bracer, it lets them quickdraw a wand 1/encounter(or 1/day would be a more balanced interpretation). But the bracer is not magical, its mundane. So the wizard gets to use a shield and the bracer, or a magic bracer and that bracer he straps over the top. Now the wizard is getting quickdraw for free because he made an item non-magical. The DM could say no, but that is a bad idea(and you could technically construe it to be against the rules, though it would be a long stretch. Certainly its against the guidelines.) because its cool when players come up with things they want and then make it happen. It empowers your players. Makes the game feel more dynamic, and really gives them a sense that they are in control of their destiny. But it still has to conform to the rules and the economy of resources. Just as you can't get pets because it breaks the economy of action. You cant stack mundane items because it breaks the economy of resources. When people ask for them to break these rules it makes the game go wacky, one way or another. It doesn't matter if its mundane, one slot, one benefit, end of story. [/QUOTE]
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Great weapon fighter is a "trap"? Forked Thread: I don't optimize.
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