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General Tabletop Discussion
*Dungeons & Dragons
Great Weapon Master vs. Hex/Hunter's Mark
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<blockquote data-quote="iamntbatman" data-source="post: 7244809" data-attributes="member: 6907623"><p>Hmm...I like the feat and feel like it not only helps give the hard-hitting melee classes a leg up to compete with other builds, but also helps gives sometimes boring builds a bit more to think about tactically as they decide whether or not to turn on the switch per hit. But, being mechanically extremely similar to Sharpshooter, I'd suggest something like changing bonuses per weapon, perhaps borrowing from previous iterations or other games:</p><p></p><p>Replace the second part with a choice depending on weapon. Greatswords get a non-bonus action extra attack on crits (roll normally). Mauls could get the same bonus as currently offered by the -5/+10 part. Greataxes could get a crit bonus (maybe another extra damage die on crits?). The heavy polearms could get the flat 1d6 damage bonus. Basically, give something to different possible approaches using two-handed heavy melee weapons. Builds with lots of attacks might like greatswords most. PAM builds could get a nice even damage boost, which fits the build. Greataxes could get even more crit love with that sweet 1d12. Mauls would finally get some more use with the already established and well-liked -5/+10 choice.</p></blockquote><p></p>
[QUOTE="iamntbatman, post: 7244809, member: 6907623"] Hmm...I like the feat and feel like it not only helps give the hard-hitting melee classes a leg up to compete with other builds, but also helps gives sometimes boring builds a bit more to think about tactically as they decide whether or not to turn on the switch per hit. But, being mechanically extremely similar to Sharpshooter, I'd suggest something like changing bonuses per weapon, perhaps borrowing from previous iterations or other games: Replace the second part with a choice depending on weapon. Greatswords get a non-bonus action extra attack on crits (roll normally). Mauls could get the same bonus as currently offered by the -5/+10 part. Greataxes could get a crit bonus (maybe another extra damage die on crits?). The heavy polearms could get the flat 1d6 damage bonus. Basically, give something to different possible approaches using two-handed heavy melee weapons. Builds with lots of attacks might like greatswords most. PAM builds could get a nice even damage boost, which fits the build. Greataxes could get even more crit love with that sweet 1d12. Mauls would finally get some more use with the already established and well-liked -5/+10 choice. [/QUOTE]
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Great Weapon Master vs. Hex/Hunter's Mark
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