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General Tabletop Discussion
*Dungeons & Dragons
Great Weapon Master vs. Hex/Hunter's Mark
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<blockquote data-quote="clearstream" data-source="post: 7245461" data-attributes="member: 71699"><p>The best case for Colossus Slayer would be that it triggers every turn and you get at least one critical with it, for 31*4.5=139. Hordebreaker is doing 142 at 50% or 102 at 33%. Thus I suspect Hordebreaker is better because the best case for Colossus Slayer seems unlikely in play, and Hordebreaker contains potential to do more.</p><p></p><p></p><p>Is that what you are seeing at the table? Mine are tending a bit longer, hence 5 rounds.</p><p></p><p></p><p>Agreed. I've adjusted to say that 9 times out of 12 you spent the die on a miss by 1-4, and the other 3 times you are slightly off and spend one on a miss by 5.</p><p></p><p>When I extended my spreadsheet from finding average damage per round to finding the total damage difference over 30 rounds, I failed to switch from summing and dividing to only summing. It looks to me like over the entire day Ranger does about 900 damage and Fighter does about 1000. The difference is in the region of 3-6 per round, or 15-30 per combat. Lightning Arrow has the potential to give Ranger more, as does Hordebreaker. If Ranger did about 2 more damage / attack, as Revised Ranger does to Favoured Enemies, they would be exactly equal up to 10th. Which is interesting. And perhaps +4 (also from Revised) at higher levels has the same effect?</p><p></p><p>Maybe I'm wrong on Ranger having close parity with Fighter. At least not on the basis of Hunter archetype. I don't believe there is much in it, because I think at the table Ranger is going to occasionally get free shots or shots with advantage. Which makes me think: it is probably worth looking at a Beastmaster whose companion always takes the Help action. Having advantage on SS/CEx shots tends to beat out everything else hands-down.</p><p></p><p>Stay tuned!</p></blockquote><p></p>
[QUOTE="clearstream, post: 7245461, member: 71699"] The best case for Colossus Slayer would be that it triggers every turn and you get at least one critical with it, for 31*4.5=139. Hordebreaker is doing 142 at 50% or 102 at 33%. Thus I suspect Hordebreaker is better because the best case for Colossus Slayer seems unlikely in play, and Hordebreaker contains potential to do more. Is that what you are seeing at the table? Mine are tending a bit longer, hence 5 rounds. Agreed. I've adjusted to say that 9 times out of 12 you spent the die on a miss by 1-4, and the other 3 times you are slightly off and spend one on a miss by 5. When I extended my spreadsheet from finding average damage per round to finding the total damage difference over 30 rounds, I failed to switch from summing and dividing to only summing. It looks to me like over the entire day Ranger does about 900 damage and Fighter does about 1000. The difference is in the region of 3-6 per round, or 15-30 per combat. Lightning Arrow has the potential to give Ranger more, as does Hordebreaker. If Ranger did about 2 more damage / attack, as Revised Ranger does to Favoured Enemies, they would be exactly equal up to 10th. Which is interesting. And perhaps +4 (also from Revised) at higher levels has the same effect? Maybe I'm wrong on Ranger having close parity with Fighter. At least not on the basis of Hunter archetype. I don't believe there is much in it, because I think at the table Ranger is going to occasionally get free shots or shots with advantage. Which makes me think: it is probably worth looking at a Beastmaster whose companion always takes the Help action. Having advantage on SS/CEx shots tends to beat out everything else hands-down. Stay tuned! [/QUOTE]
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