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<blockquote data-quote="Coredump" data-source="post: 6519986" data-attributes="member: 6939"><p>I was extremely accurate, I explicitly stated this was against AC22; I never said you do less damage all of the time.</p><p></p><p>While AC22 may be rare I used it because *you* brought it up in an attempt to show how 'broken' the -5/+10 was that it was still "easy" to use against AC22.</p><p>I was simply using your choice to show that your conclusion was false.</p><p></p><p> And again, your 'analysis' completely glosses over the number of attacks that will get *0* damage from missing. Depending on the AC, that -5 to hit can drastically counterbalance the +10 damage.</p><p></p><p> Okay, lets again assume Str 20, GWF and GWM, and a +1 GS. +9 to hit against AC 15</p><p>Std dmg: 11.16</p><p>GWM dmg: 12.58</p><p></p><p>So congrats, the fighter is managing a 12.7% boost to damage. Thats kinda handy, but broken...??? </p><p>In contrast, the GWF fighting style gives that same fighter a 10.7% boost.</p><p>Casting Bless gives about a 16% boost</p><p>etc</p><p></p><p></p><p>I dont see a 10-15% boost as making lower AC monsters become 'easy'. But yes, it should be no surprise that when you start expending resources (inspiration, spells, Vows, etc) the fighter gets more effective. I am pretty sure that is how they are intended to work.</p><p></p><p>But sure, lets go look at your example, and lets assume he also has advantage against the dragon:</p><p>std dmg: 17.5</p><p>GWM dmg: 20.6</p><p>For a mind blowing 17.6% boost in damage.... of course, the reality is a difference of 3 hp per attack, against a creature with *487* hps..... I guess GWM just puts the game on EZ-mode...</p></blockquote><p></p>
[QUOTE="Coredump, post: 6519986, member: 6939"] I was extremely accurate, I explicitly stated this was against AC22; I never said you do less damage all of the time. While AC22 may be rare I used it because *you* brought it up in an attempt to show how 'broken' the -5/+10 was that it was still "easy" to use against AC22. I was simply using your choice to show that your conclusion was false. And again, your 'analysis' completely glosses over the number of attacks that will get *0* damage from missing. Depending on the AC, that -5 to hit can drastically counterbalance the +10 damage. Okay, lets again assume Str 20, GWF and GWM, and a +1 GS. +9 to hit against AC 15 Std dmg: 11.16 GWM dmg: 12.58 So congrats, the fighter is managing a 12.7% boost to damage. Thats kinda handy, but broken...??? In contrast, the GWF fighting style gives that same fighter a 10.7% boost. Casting Bless gives about a 16% boost etc I dont see a 10-15% boost as making lower AC monsters become 'easy'. But yes, it should be no surprise that when you start expending resources (inspiration, spells, Vows, etc) the fighter gets more effective. I am pretty sure that is how they are intended to work. But sure, lets go look at your example, and lets assume he also has advantage against the dragon: std dmg: 17.5 GWM dmg: 20.6 For a mind blowing 17.6% boost in damage.... of course, the reality is a difference of 3 hp per attack, against a creature with *487* hps..... I guess GWM just puts the game on EZ-mode... [/QUOTE]
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