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Great Weapon Master
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<blockquote data-quote="Celtavian" data-source="post: 6520474" data-attributes="member: 5834"><p>I don't have much experience with it. No one has taken it yet because heavy weapons do more damage. Defensive options do allow a good deal more survivability at low level. I think most people play within that 1-6 range. Defensive options didn't stop seeing reduced returns until we started fighting creatures with higher hit rolls like giants and dragons due to high strength combined with high proficiency. </p><p></p><p>The only two fighting styles that have stood out to date have been Great Weapon Mastery and Archery when combined with Great Weapon Master and Sharpshooting. Being able to spike your damage in a coordinated fashion is a noticeably superior option.</p><p></p><p>Some ways we do it:</p><p>1. Active <em>bless</em>.</p><p></p><p>2. Fighter Superiority Die with Feinting Attack or Precision.</p><p></p><p>3. In fights where we're not taxed, my wizard uses the Help action from either himself or his familiar to give the fighter advantage on an attack so he can use Great Weapon Mastery.</p><p></p><p>It's not hard to set it up so you can use Great Weapon Master fairly often with buffs, individual abilities, and party help. You can't use it every hit. Most don't. From watching it in action, it is an extremely useful feat given there are so few feats that allow one to spike damage. </p><p></p><p>It's even easier with Archery style given the +2 to hit.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6520474, member: 5834"] I don't have much experience with it. No one has taken it yet because heavy weapons do more damage. Defensive options do allow a good deal more survivability at low level. I think most people play within that 1-6 range. Defensive options didn't stop seeing reduced returns until we started fighting creatures with higher hit rolls like giants and dragons due to high strength combined with high proficiency. The only two fighting styles that have stood out to date have been Great Weapon Mastery and Archery when combined with Great Weapon Master and Sharpshooting. Being able to spike your damage in a coordinated fashion is a noticeably superior option. Some ways we do it: 1. Active [I]bless[/I]. 2. Fighter Superiority Die with Feinting Attack or Precision. 3. In fights where we're not taxed, my wizard uses the Help action from either himself or his familiar to give the fighter advantage on an attack so he can use Great Weapon Mastery. It's not hard to set it up so you can use Great Weapon Master fairly often with buffs, individual abilities, and party help. You can't use it every hit. Most don't. From watching it in action, it is an extremely useful feat given there are so few feats that allow one to spike damage. It's even easier with Archery style given the +2 to hit. [/QUOTE]
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