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Great Weapon Master
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<blockquote data-quote="Celtavian" data-source="post: 6522542" data-attributes="member: 5834"><p>The making of Great Weapon Fighting far superior to every other form of fighting along with archery much like 3E is tiresome. I do not like being pigeon-holed so that to be a highly effective warrior, I have to pick fighting styles that are demonstrably inferior by a vast margin in real life for the primary type of fighting D&D is engaged in, on top of being mechanically inferior in the game. As I've said many times, you would think that every ancient warrior was wielding either a two-handed weapon or a bow the way D&D does combat. That is not even remotely the case. </p><p></p><p>I would like to see other styles hold up better as you level than the pure damage style of Great Weapon fighting and archery. They don't because Sharpshooter and Great Weapon Master are vastly superior feats that can only be taken by great weapon users or ranged attackers. It puts fighting styles like defensive fighting and dueling on an inferior level, thus limiting anyone taking those styles for any reason other than role-play purposes. Yet if anyone that actually knows much about ancient warfare were betting on a fight between a heavy weapon user and a one-handed dueler or a sword and shield fighter knows they would destroy the two-handed weapon user equal skill. The two-handed weapon is an inferior ancient weapon given far too much of an advantage in D&D games, probably because WotCs testing indicated that martial players love to swing big weapons for big damage.</p><p></p><p>I find it annoying that they take such pains to limit fighting styles like two-weapon fighting, yet give the huge advantage to archery and two-hander style. You would think they would find a better way to balance things. Instead they made the same popular 3E fighting styles the main power gamer fighting styles of 5E.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6522542, member: 5834"] The making of Great Weapon Fighting far superior to every other form of fighting along with archery much like 3E is tiresome. I do not like being pigeon-holed so that to be a highly effective warrior, I have to pick fighting styles that are demonstrably inferior by a vast margin in real life for the primary type of fighting D&D is engaged in, on top of being mechanically inferior in the game. As I've said many times, you would think that every ancient warrior was wielding either a two-handed weapon or a bow the way D&D does combat. That is not even remotely the case. I would like to see other styles hold up better as you level than the pure damage style of Great Weapon fighting and archery. They don't because Sharpshooter and Great Weapon Master are vastly superior feats that can only be taken by great weapon users or ranged attackers. It puts fighting styles like defensive fighting and dueling on an inferior level, thus limiting anyone taking those styles for any reason other than role-play purposes. Yet if anyone that actually knows much about ancient warfare were betting on a fight between a heavy weapon user and a one-handed dueler or a sword and shield fighter knows they would destroy the two-handed weapon user equal skill. The two-handed weapon is an inferior ancient weapon given far too much of an advantage in D&D games, probably because WotCs testing indicated that martial players love to swing big weapons for big damage. I find it annoying that they take such pains to limit fighting styles like two-weapon fighting, yet give the huge advantage to archery and two-hander style. You would think they would find a better way to balance things. Instead they made the same popular 3E fighting styles the main power gamer fighting styles of 5E. [/QUOTE]
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