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<blockquote data-quote="Staffan" data-source="post: 6522556" data-attributes="member: 907"><p>I think the reason is simpler: high damage ends fights.</p><p></p><p>One of the complaints about 4e was that all fights were long, drawn-out affairs full of status effects flying left and right, partially because monster defenses scaling poorly with attack bonuses (a monster 10 levels higher would have defenses 10 points higher, but the PC would have gotten +7.5 to hit from level, better magic item, and higher stats - the addition of the Expertise feats helped, but didn't counter it entirely), and partially because hit points were so inflated compared to damage. Since Wizards don't know the meaning of "moderation" we instead got a system that favors high damage, because that way the fights end after three rounds or so.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6522556, member: 907"] I think the reason is simpler: high damage ends fights. One of the complaints about 4e was that all fights were long, drawn-out affairs full of status effects flying left and right, partially because monster defenses scaling poorly with attack bonuses (a monster 10 levels higher would have defenses 10 points higher, but the PC would have gotten +7.5 to hit from level, better magic item, and higher stats - the addition of the Expertise feats helped, but didn't counter it entirely), and partially because hit points were so inflated compared to damage. Since Wizards don't know the meaning of "moderation" we instead got a system that favors high damage, because that way the fights end after three rounds or so. [/QUOTE]
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