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Great Weapon Master
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<blockquote data-quote="Psikerlord#" data-source="post: 6523260" data-attributes="member: 93321"><p>Thing is you usually dont need 16 to hit. You usually need about a 6 or 7, because of bounded accuracy and low ACs for monsters across the board. This is exacerbated by the fact that magic weapons, high rolled stats, bless, flanking adv, etc are not really factored into the game's underlying assumptions, but are easily obtained in play. Which brings your minimum roll down further to 4, 3 or even less (much less if you stack all those enablers, like +1 weapon, 20 stat, bless 1-4, adv for effective +5, higher prof bonus another 1-3). Add to this a multitude of abilities that will make sure you hit more often (maneuvers, bardic inspiration, portents, etc) and you are almost constantly hitting. </p><p></p><p>The longer the game goes on, the less meaningful the -5 is, and the +10 dmg simply becomes a pure add on bonus for no significant opportunity cost. The claim "oh but you miss more", in actual play, applies less and less frequently the longer the campaign goes. No other feat does this kind of extra damage. PAM happens once a combat, not every attack. Shield master adv gain? Just flank, same thing. Bless? Adds to hit, but you're already hitting anyway, so it doesnt really add anything much by itself. Instead it's importance is as a GWM +10 dmg enabler. </p><p></p><p>Anyways... le sigh. We will just have to agree to disagree.</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6523260, member: 93321"] Thing is you usually dont need 16 to hit. You usually need about a 6 or 7, because of bounded accuracy and low ACs for monsters across the board. This is exacerbated by the fact that magic weapons, high rolled stats, bless, flanking adv, etc are not really factored into the game's underlying assumptions, but are easily obtained in play. Which brings your minimum roll down further to 4, 3 or even less (much less if you stack all those enablers, like +1 weapon, 20 stat, bless 1-4, adv for effective +5, higher prof bonus another 1-3). Add to this a multitude of abilities that will make sure you hit more often (maneuvers, bardic inspiration, portents, etc) and you are almost constantly hitting. The longer the game goes on, the less meaningful the -5 is, and the +10 dmg simply becomes a pure add on bonus for no significant opportunity cost. The claim "oh but you miss more", in actual play, applies less and less frequently the longer the campaign goes. No other feat does this kind of extra damage. PAM happens once a combat, not every attack. Shield master adv gain? Just flank, same thing. Bless? Adds to hit, but you're already hitting anyway, so it doesnt really add anything much by itself. Instead it's importance is as a GWM +10 dmg enabler. Anyways... le sigh. We will just have to agree to disagree. [/QUOTE]
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