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<blockquote data-quote="kerbarian" data-source="post: 6523708" data-attributes="member: 40393"><p>Yes to 18 str, but I didn't assume rage; I was looking at just the always-on abilities. I'll go through my math in more detail, since you're apparently getting a different result.</p><p></p><p>For the base case:</p><p>Crit chance (CC) = 1 - 0.95^2 = 0.0975</p><p>Hit chance (HC) = 1 - 0.35^2 - CC = 0.78</p><p>Damage per attack (DPA) = HC * (2d6+4 = 11) + CC * (4d6+4 = 18) = 10.335</p><p>Damage per round = 2 * DPA = 20.67</p><p></p><p>With Polearm Master:</p><p>CC and HC are the same as above.</p><p>Damage per halberd attack (DPA1) = HC * (1d10+4 = 9.5) + CC * (2d10+4 = 15) = 8.8725</p><p>Damage per PAM attack (DPA2) = HC * (1d4+4 = 6.5) + CC * (2d4+4 = 9) = 5.9475</p><p>Damage per round = 2 * DPA1 + DPA2 = 23.6925</p><p></p><p>With GWM:</p><p>Crit chance (CC) = 1 - 0.95^2 = 0.0975</p><p>Hit chance (HC) = 1 - 0.6^2 - CC = 0.5425</p><p>Damage per attack (DPA) = HC * (2d6+14 = 21) + CC * (4d6+14 = 28) = 14.1225</p><p>Damage per round = 2 * DPA = 28.245</p><p></p><p></p><p></p><p>Even only considering the bonus attacks from crits that GWM gives you, that's an 18.55% chance of an extra attack every round. That boosts damage per round in this scenario to 30.86, or a 49% increase from the base case.</p><p></p><p>In my experience, it's quite easy to get extra attacks from GWM almost every round. Since you're doing so much damage, you can just pick a target in the fight who you can easily finish off and get your bonus attack that way. You only need to get a kill (and corresponding extra attack) every five rounds to bump the total damage to 160% of the base case. With what I've seen in play, even assuming an extra attack (from crit or kill) every other round is quite conservative, and that would get you to 171% of the base case.</p><p></p><p>The other thing to consider about the extra attacks from GWM vs. PAM is that the GWM extra attacks are under the player's control while the PAM extra attacks are under the DM's control (have to be triggered by enemies).</p></blockquote><p></p>
[QUOTE="kerbarian, post: 6523708, member: 40393"] Yes to 18 str, but I didn't assume rage; I was looking at just the always-on abilities. I'll go through my math in more detail, since you're apparently getting a different result. For the base case: Crit chance (CC) = 1 - 0.95^2 = 0.0975 Hit chance (HC) = 1 - 0.35^2 - CC = 0.78 Damage per attack (DPA) = HC * (2d6+4 = 11) + CC * (4d6+4 = 18) = 10.335 Damage per round = 2 * DPA = 20.67 With Polearm Master: CC and HC are the same as above. Damage per halberd attack (DPA1) = HC * (1d10+4 = 9.5) + CC * (2d10+4 = 15) = 8.8725 Damage per PAM attack (DPA2) = HC * (1d4+4 = 6.5) + CC * (2d4+4 = 9) = 5.9475 Damage per round = 2 * DPA1 + DPA2 = 23.6925 With GWM: Crit chance (CC) = 1 - 0.95^2 = 0.0975 Hit chance (HC) = 1 - 0.6^2 - CC = 0.5425 Damage per attack (DPA) = HC * (2d6+14 = 21) + CC * (4d6+14 = 28) = 14.1225 Damage per round = 2 * DPA = 28.245 Even only considering the bonus attacks from crits that GWM gives you, that's an 18.55% chance of an extra attack every round. That boosts damage per round in this scenario to 30.86, or a 49% increase from the base case. In my experience, it's quite easy to get extra attacks from GWM almost every round. Since you're doing so much damage, you can just pick a target in the fight who you can easily finish off and get your bonus attack that way. You only need to get a kill (and corresponding extra attack) every five rounds to bump the total damage to 160% of the base case. With what I've seen in play, even assuming an extra attack (from crit or kill) every other round is quite conservative, and that would get you to 171% of the base case. The other thing to consider about the extra attacks from GWM vs. PAM is that the GWM extra attacks are under the player's control while the PAM extra attacks are under the DM's control (have to be triggered by enemies). [/QUOTE]
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