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<blockquote data-quote="Celtavian" data-source="post: 6524421" data-attributes="member: 5834"><p>Shocked? Are you not paying attention? I'm not shocked at all. I'm disappointed that GWF and Archery are again the two optimal fighting styles of 5E as they were in 3E. </p><p></p><p>I'm saying GWM creates a situation where if you want to be optimal, you choose it over the other options because they are inferior to the style because the other style offers no options to boost damage. I don't like being forced to choose an inferior fighting style like dueling (not a defensive style) because it is so far behind GW fighting. The +2 damage barely makes up the difference for rolling 2d6 versus 1d8. The fact that GWF allows you to reroll 1s and 2s creates an even larger gap.</p><p></p><p>Or do you consider dueling a defensive style?</p><p></p><p></p><p></p><p>Do the math in the most important fight. Let's see where they come out.</p><p></p><p></p><p></p><p>A feat like GWM shines brighter than dueling style because it allows a higher damage rate when "saving resources", the standard method of play in D&D.</p><p></p><p>You don't want to do the math do you? You don't want to show how much better GWM is than any feat available to a dueling or defensive fighter. You want to look at the feat by itself rather than how it is used in game circumstances. Great Weapon fighting is clearly a better fighting style for the fights that matter than any of the other styles. It shows up all the time in our fights by percentage of damage done. GWF is a force multiplier that other fighting styles cannot match when used in conjunction with other force multipliers like action surge, superiority dice, and the like.</p><p></p><p>That has been my argument the entire time. That during actual play in the manner that GWF is used makes it a power gamer feat because it is superior to the damage output of other fighting styles. Dueling or defensive fighting cannot match it. The GWF feat is the reason why. You don't want to admit this for some reason. You're instead acting as though the GWF player uses it all the time and not under optimal conditions. You're completely disregarding intelligent use of GWF that optimizes its advantages and minimizes its disadvantages. You're disregarding that when doing this over time it leads to GWF being a superior feat to other feats available to the other fighting styles. You keep on thinking it averages out, while I continue to watch players outclass dueling and defensive fighters by large margins of damage because of the feat disparity. It is even worse with Sharpshooter. This kind of game design leads to the usual power gaming choices that create a feeling of inferiority in players that make suboptimal choices like dueling or defensive fighting because of the inequality created by a single feat they cannot use.</p><p></p><p>I'm done discussing this. You are intellectually disingenuous in your defense of GWF. I can only surmise that you enjoy using the feat in the manner of a power game and would like to prevent any future reductions in its power.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6524421, member: 5834"] Shocked? Are you not paying attention? I'm not shocked at all. I'm disappointed that GWF and Archery are again the two optimal fighting styles of 5E as they were in 3E. I'm saying GWM creates a situation where if you want to be optimal, you choose it over the other options because they are inferior to the style because the other style offers no options to boost damage. I don't like being forced to choose an inferior fighting style like dueling (not a defensive style) because it is so far behind GW fighting. The +2 damage barely makes up the difference for rolling 2d6 versus 1d8. The fact that GWF allows you to reroll 1s and 2s creates an even larger gap. Or do you consider dueling a defensive style? Do the math in the most important fight. Let's see where they come out. A feat like GWM shines brighter than dueling style because it allows a higher damage rate when "saving resources", the standard method of play in D&D. You don't want to do the math do you? You don't want to show how much better GWM is than any feat available to a dueling or defensive fighter. You want to look at the feat by itself rather than how it is used in game circumstances. Great Weapon fighting is clearly a better fighting style for the fights that matter than any of the other styles. It shows up all the time in our fights by percentage of damage done. GWF is a force multiplier that other fighting styles cannot match when used in conjunction with other force multipliers like action surge, superiority dice, and the like. That has been my argument the entire time. That during actual play in the manner that GWF is used makes it a power gamer feat because it is superior to the damage output of other fighting styles. Dueling or defensive fighting cannot match it. The GWF feat is the reason why. You don't want to admit this for some reason. You're instead acting as though the GWF player uses it all the time and not under optimal conditions. You're completely disregarding intelligent use of GWF that optimizes its advantages and minimizes its disadvantages. You're disregarding that when doing this over time it leads to GWF being a superior feat to other feats available to the other fighting styles. You keep on thinking it averages out, while I continue to watch players outclass dueling and defensive fighters by large margins of damage because of the feat disparity. It is even worse with Sharpshooter. This kind of game design leads to the usual power gaming choices that create a feeling of inferiority in players that make suboptimal choices like dueling or defensive fighting because of the inequality created by a single feat they cannot use. I'm done discussing this. You are intellectually disingenuous in your defense of GWF. I can only surmise that you enjoy using the feat in the manner of a power game and would like to prevent any future reductions in its power. [/QUOTE]
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