Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Great Weapon Mastery - once more into the breach! (with math)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 7196242" data-attributes="member: 2629"><p>For GWM to have a significant impact on a combat, the use of it must result in the party having different amounts of resources left after the combat than if it was not used. Even when it is used effectively and deals more damage, it often does not change the amount of resources the PCs have left after the combat at all, and when it does change it, it is often a change that nobody really cares about.</p><p></p><p>For example (with simplified math to exhibit the points): </p><p></p><p>* If the PC deals 25 damage with GWM and 15 without it, if the monster has 26 to 30 hps, it takes the same number of hits to take it down with or without it.</p><p>* If the PC deals 25 damage with GWM and misses every other attack (needing an 11) (hit, miss, hit, miss, etc...) and deals 15 on a hit and misses every fourth attack (needing a 6) (hit, hit, hit, miss), an enemy with 26 to 45 hit points will fall on the third attack for both.</p><p>* If you take down an enemy one round faster due to GWM, but the monster would have missed on their attacks in the extra round they'd survive without the GWM being used, the PCs do not lose any extra hps. </p><p></p><p>I don't know of anyone else that has tried to measure how many resources the feat saves. However, I did a fairly tedious study with a lot of mock battles trying to control for strategy, die luck, etc... with the explicit goal to see if using GWM put you in a better position at the end of the battle - and in over half of the scenarios it did not. When it did, it usually proved advantageous, but not always - but the difference was a few extra hps lost or an extra spell slot or two used up. </p><p></p><p>Only twice did it make a major difference out of 16 tested scenarios. Obviously, trying to control for so much in such a broad open game is not going to be perfect, and every groups games will have different encounter designs that will differ from what I mocked up, but I felt like I got a pretty nice view that GWM is not having the overwhelming impact on games that people assume it is having. It is splashy with big damage numbers, but not over the top.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7196242, member: 2629"] For GWM to have a significant impact on a combat, the use of it must result in the party having different amounts of resources left after the combat than if it was not used. Even when it is used effectively and deals more damage, it often does not change the amount of resources the PCs have left after the combat at all, and when it does change it, it is often a change that nobody really cares about. For example (with simplified math to exhibit the points): * If the PC deals 25 damage with GWM and 15 without it, if the monster has 26 to 30 hps, it takes the same number of hits to take it down with or without it. * If the PC deals 25 damage with GWM and misses every other attack (needing an 11) (hit, miss, hit, miss, etc...) and deals 15 on a hit and misses every fourth attack (needing a 6) (hit, hit, hit, miss), an enemy with 26 to 45 hit points will fall on the third attack for both. * If you take down an enemy one round faster due to GWM, but the monster would have missed on their attacks in the extra round they'd survive without the GWM being used, the PCs do not lose any extra hps. I don't know of anyone else that has tried to measure how many resources the feat saves. However, I did a fairly tedious study with a lot of mock battles trying to control for strategy, die luck, etc... with the explicit goal to see if using GWM put you in a better position at the end of the battle - and in over half of the scenarios it did not. When it did, it usually proved advantageous, but not always - but the difference was a few extra hps lost or an extra spell slot or two used up. Only twice did it make a major difference out of 16 tested scenarios. Obviously, trying to control for so much in such a broad open game is not going to be perfect, and every groups games will have different encounter designs that will differ from what I mocked up, but I felt like I got a pretty nice view that GWM is not having the overwhelming impact on games that people assume it is having. It is splashy with big damage numbers, but not over the top. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Great Weapon Mastery - once more into the breach! (with math)
Top