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Great Weapon Mastery - once more into the breach! (with math)
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<blockquote data-quote="Helldritch" data-source="post: 7198153" data-attributes="member: 6855114"><p>The only problem with white room calculation is that it does not factor in the actions of the enemies.</p><p></p><p>The boosted GWM and SS can be disabled. When the enemy can boosts itself in AC, these feat now become "almost" useless. When you need an 18+ to hit because you took the penalty to hit to increase your dmg, you'll see that your dmg output is severly lessened.</p><p></p><p>Both feats are intended to shine against low ac, mob like opponents. The monsters that are the most hated at my table are the Hobgoblins and Orogs. Why? High AC mobs to which I sometimes add a shield. Trying to hit an orog with an AC 20 with a -5 penalty to hit can be really hard. Again I'll say that these two feats are unbalancing as you want them to be. </p><p></p><p>Most of the problem with these feats can be solved with a bit of work in encounter building. 5ed is a bit light/easy compared to 1ed but it is so easy to compensate for that without going overboard.</p><p>Just take these two example: Gladiator. Remove the Studded leather and give him a half plate. He goes from AC 16 to AC 19 and could go up to AC 22 for one attack. Or the knight? Remove the great sword and give him long sword and shield. AC 20 and 22 vs one attack. Now our 5th level GWM will hesitate to use his feat against such a foe. Meanwhile, in the back, two evil priest are dispeling our GWM and the other is silencing the party's casters... </p><p></p><p>If you build your encounters with one kind of monster or tactics of course there is a chance that the feats will become OP. More so if you don't do the 4 to 6 encounters per day. When you don't know if the enemy(ies) in front of you will be the last of the day, you don't necessarily want to use up all your resource in that fight alone. </p><p></p><p>Yes I do see these feat shines a lot in some fight. Yes in the right conditions the damage output is impressive. But I have some players asking if the feat is really that impressive when they are against high AC opponents... An ASI would have helped a lot more. Once the 20 strength cap is reached, the feats are a lot less costly not to use.</p><p></p><p>I think that it all depends on play style...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7198153, member: 6855114"] The only problem with white room calculation is that it does not factor in the actions of the enemies. The boosted GWM and SS can be disabled. When the enemy can boosts itself in AC, these feat now become "almost" useless. When you need an 18+ to hit because you took the penalty to hit to increase your dmg, you'll see that your dmg output is severly lessened. Both feats are intended to shine against low ac, mob like opponents. The monsters that are the most hated at my table are the Hobgoblins and Orogs. Why? High AC mobs to which I sometimes add a shield. Trying to hit an orog with an AC 20 with a -5 penalty to hit can be really hard. Again I'll say that these two feats are unbalancing as you want them to be. Most of the problem with these feats can be solved with a bit of work in encounter building. 5ed is a bit light/easy compared to 1ed but it is so easy to compensate for that without going overboard. Just take these two example: Gladiator. Remove the Studded leather and give him a half plate. He goes from AC 16 to AC 19 and could go up to AC 22 for one attack. Or the knight? Remove the great sword and give him long sword and shield. AC 20 and 22 vs one attack. Now our 5th level GWM will hesitate to use his feat against such a foe. Meanwhile, in the back, two evil priest are dispeling our GWM and the other is silencing the party's casters... If you build your encounters with one kind of monster or tactics of course there is a chance that the feats will become OP. More so if you don't do the 4 to 6 encounters per day. When you don't know if the enemy(ies) in front of you will be the last of the day, you don't necessarily want to use up all your resource in that fight alone. Yes I do see these feat shines a lot in some fight. Yes in the right conditions the damage output is impressive. But I have some players asking if the feat is really that impressive when they are against high AC opponents... An ASI would have helped a lot more. Once the 20 strength cap is reached, the feats are a lot less costly not to use. I think that it all depends on play style... [/QUOTE]
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