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*Dungeons & Dragons
Great Weapon Mastery - once more into the breach! (with math)
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<blockquote data-quote="FrogReaver" data-source="post: 7199700" data-attributes="member: 6795602"><p>[MENTION=23]Ancalagon[/MENTION]</p><p></p><p>I think the problem is your severe under-estimation of precision attack. Without precision attack I wouldn't be nearly as concerned with GWM. GWM using fighters just don't typically get enough attack on their own to compensate against even moderately good AC opponents. Precision attack fixes that. It's easier to watch in action on a simulation with a parameter about when to use it that changes with your number of attacks and the number and size of your maneuver dice. You can play around with most every variable you want and you should find exactly what I did when I simulated it. Smart use of the feature generates about +15% chance to hit over the whole day. A very high percentage of attacks you use precision attack on will become hits. Probably 75-80% or more of the dice will turn hits into misses. Until you are making a lot of attacks it is very unlikely you use all your superiority dice on precision attack because good opportunities to use it will not come up that often in the day. Even so, you will still be increasing your daily to hit rate by about 15%.</p><p></p><p>Keep in mind. In a day you make 20 attacks you only need to turn 3 of them from misses into hits (about 20 rounds of combat). If you are level 5+ and now make 40 attacks you still only need to turn 6 of those misses to hits to increase your effective chance to hit by 15%. Well I think you get the idea. Since your chance of turning a miss into a hit is so high on "good" misses then you will only use maybe 8 superiority dice to turn 6 misses into a hit out of 40 attacks.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7199700, member: 6795602"] [MENTION=23]Ancalagon[/MENTION] I think the problem is your severe under-estimation of precision attack. Without precision attack I wouldn't be nearly as concerned with GWM. GWM using fighters just don't typically get enough attack on their own to compensate against even moderately good AC opponents. Precision attack fixes that. It's easier to watch in action on a simulation with a parameter about when to use it that changes with your number of attacks and the number and size of your maneuver dice. You can play around with most every variable you want and you should find exactly what I did when I simulated it. Smart use of the feature generates about +15% chance to hit over the whole day. A very high percentage of attacks you use precision attack on will become hits. Probably 75-80% or more of the dice will turn hits into misses. Until you are making a lot of attacks it is very unlikely you use all your superiority dice on precision attack because good opportunities to use it will not come up that often in the day. Even so, you will still be increasing your daily to hit rate by about 15%. Keep in mind. In a day you make 20 attacks you only need to turn 3 of them from misses into hits (about 20 rounds of combat). If you are level 5+ and now make 40 attacks you still only need to turn 6 of those misses to hits to increase your effective chance to hit by 15%. Well I think you get the idea. Since your chance of turning a miss into a hit is so high on "good" misses then you will only use maybe 8 superiority dice to turn 6 misses into a hit out of 40 attacks. [/QUOTE]
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