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General Tabletop Discussion
*Dungeons & Dragons
Great Weapon Mastery - once more into the breach! (with math)
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<blockquote data-quote="Hillsy7" data-source="post: 7199980" data-attributes="member: 6689191"><p>My calculations assume literal use of SD for precision purposes (Namely that the player only ever uses SD when there is a 1-3 point difference in AC over 40 attacks (rough) between short rests), not average. Using simple algorithms, against a range of non-ridiculous ACs (12-20), and because of riposte, both any BM Fighter can turn 5-6 zero damage moments (Missing narrowly or being attacked and using riposte) into Full Damage moments (5-6 being number of SD and a very small fail chance).</p><p></p><p>Therefore, the uptick or benefit of precision to the BM Fighter is How many times they would normally encounter a zero damage situation and be able to change that (SD) Vs How many zero damage situations there are Vs total number of possibility attempts - No averages involved - simply known to-hit probability with no Precision, vs to probably full use of Precision at optimal times.</p><p></p><p>Simply put - if you make 40 attacks, miss ten, and can turn 6 of them into hits, you've improved your output for 30 to 36, or 20%. If you make 40 attacks, miss only 2, turn both of them to hits, then Riposte 4 times, you've gone from 38 to 44, or 15.7% (Plus a bit because of Riposte). Because all BM fighters can use Riposte or Precision (regardless of GWM or not), then situation uses are irrelevant as both sides can use them (if anything a GWM will burn through them faster because there's a chance they will miss by a correctable amount more often, that is more times than you have SD. This occurs around AC16).</p><p></p><p>Precision/Riposte usage between a GWM and non-GWM fighter is actually a pretty easy comparison, because the only thing you are changing is the units of Damage and probability to hit: Each fighter can use exactly the same criteria to change from zero damage to Full damage per SD, per short rest.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7199980, member: 6689191"] My calculations assume literal use of SD for precision purposes (Namely that the player only ever uses SD when there is a 1-3 point difference in AC over 40 attacks (rough) between short rests), not average. Using simple algorithms, against a range of non-ridiculous ACs (12-20), and because of riposte, both any BM Fighter can turn 5-6 zero damage moments (Missing narrowly or being attacked and using riposte) into Full Damage moments (5-6 being number of SD and a very small fail chance). Therefore, the uptick or benefit of precision to the BM Fighter is How many times they would normally encounter a zero damage situation and be able to change that (SD) Vs How many zero damage situations there are Vs total number of possibility attempts - No averages involved - simply known to-hit probability with no Precision, vs to probably full use of Precision at optimal times. Simply put - if you make 40 attacks, miss ten, and can turn 6 of them into hits, you've improved your output for 30 to 36, or 20%. If you make 40 attacks, miss only 2, turn both of them to hits, then Riposte 4 times, you've gone from 38 to 44, or 15.7% (Plus a bit because of Riposte). Because all BM fighters can use Riposte or Precision (regardless of GWM or not), then situation uses are irrelevant as both sides can use them (if anything a GWM will burn through them faster because there's a chance they will miss by a correctable amount more often, that is more times than you have SD. This occurs around AC16). Precision/Riposte usage between a GWM and non-GWM fighter is actually a pretty easy comparison, because the only thing you are changing is the units of Damage and probability to hit: Each fighter can use exactly the same criteria to change from zero damage to Full damage per SD, per short rest. [/QUOTE]
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