Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Great Weapon Mastery - once more into the breach! (with math)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7200757" data-attributes="member: 6855114"><p>No RPG games, save boardgames, can be played right out of the box. I know that as a young DM I made quite a few mistakes. I still do. As for playing the encounter right out of the published supplements... I never, ever did that. Whatever the edition, I adapt the supplement to my groups. Most of the published adventures have whole experience gaps between levels. That is on purpose to help you insert some of your own created stuff to make the adventure truly your own. Or you can play it as they are if you use the mile stone system they provide (and nothing prevents you to include your own stuff...).</p><p></p><p></p><p></p><p>Some of the young DM I have coached were not even using feats... Imagine now those that had feats and were coming from older editions... Some of these games were a nightmare. I was not a savior, I simply showed them the UA encounter building advice and pointed them the ineffectiveness of the 5mwd. . Their games suddenly got better. They didn't needed a full training boot camp for their games. Just a nudge in the right direction. The rest, they did it by themselves. All of a sudden, these feats (where they were used) are no longuer OP in these games too. </p><p></p><p>I love to see a GWM, SS or even a CE plowing through mobs or even beating on a BBEGB. Sometimes it works out quite well. At other times, these feats are completly shut down. A GWM stuck in combat with a high AC opponent. A horde bypassing the S&B to go straight at the SS or CE. Those feats can be litteraly shut down almost effortlessly. Just vary the kind of encounters you create. Destroy the 5mwd (and I can't stress enough how this last one is important) that alone is the EVIL of 5e. It is the trap by which all sins and abuses can be put on. </p><p></p><p>And no matter how many mobs the GWM/SS or CE can plow through, they won't beat a fireball, ice storm or meteor swarm... And now I should add some priest spells too...</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7200757, member: 6855114"] No RPG games, save boardgames, can be played right out of the box. I know that as a young DM I made quite a few mistakes. I still do. As for playing the encounter right out of the published supplements... I never, ever did that. Whatever the edition, I adapt the supplement to my groups. Most of the published adventures have whole experience gaps between levels. That is on purpose to help you insert some of your own created stuff to make the adventure truly your own. Or you can play it as they are if you use the mile stone system they provide (and nothing prevents you to include your own stuff...). Some of the young DM I have coached were not even using feats... Imagine now those that had feats and were coming from older editions... Some of these games were a nightmare. I was not a savior, I simply showed them the UA encounter building advice and pointed them the ineffectiveness of the 5mwd. . Their games suddenly got better. They didn't needed a full training boot camp for their games. Just a nudge in the right direction. The rest, they did it by themselves. All of a sudden, these feats (where they were used) are no longuer OP in these games too. I love to see a GWM, SS or even a CE plowing through mobs or even beating on a BBEGB. Sometimes it works out quite well. At other times, these feats are completly shut down. A GWM stuck in combat with a high AC opponent. A horde bypassing the S&B to go straight at the SS or CE. Those feats can be litteraly shut down almost effortlessly. Just vary the kind of encounters you create. Destroy the 5mwd (and I can't stress enough how this last one is important) that alone is the EVIL of 5e. It is the trap by which all sins and abuses can be put on. And no matter how many mobs the GWM/SS or CE can plow through, they won't beat a fireball, ice storm or meteor swarm... And now I should add some priest spells too... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Great Weapon Mastery - once more into the breach! (with math)
Top