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Great Weapon Mastery - once more into the breach! (with math)
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<blockquote data-quote="Helldritch" data-source="post: 7200871" data-attributes="member: 6855114"><p>Ok...</p><p>1) 5mwd with the feats. Spells are used to boost these feats to real power by removing the -5 penalty in some way or an other. Bless, haste, Battle Master precision strikes, advantage and god knows what a player can come up with. Yes the feats themselves are an at will power. The ways to work around the -5 penalties are not.</p><p></p><p>2) Of course you can go around a dodging target... if the map allows it. When the opponents are doing that, they're in a corridor, in an entryway or simply blocking a door. You'd have to use an action to push the target. Meaning 2 attacks of opportunities from 2 different foes (or more) if you want to bypass them. With Some foes, you might regret it. Saying that the players were incompetent is far from the truth. A DM letting you manoeuver however you like could be considered as much though.</p><p></p><p>3) On OA. With a hit, it will stop whatever declared amount movement you are trying to do, you know that yes? Then you have to take your action. Then you can use the rest of your move (if any) to, well... move. But you won't attack any other target than the ones that were dodging (assuming you or someone else pushed the target 5 feet, to allow you to move). And nothing prevents the damnable targets from going back and block your way again; forcing you to do the push and hope for no OA hit again. And what prevents them from pushing you back? And all the while, your friends or yourself are getting attack by ranged attackers. </p><p></p><p>4) About modifying AC.</p><p>Yes I do that when it is logical to do so. A knight without a shield is something out of place. Possible, but not that typical. Why would a gladiator use studded leather when he could get medium armor? For an additional 5 gold that gladiator would have a scale mail (AC 14) instead of the studded leather (AC 12). And for the knight? A shield is only 10 gold. I really wonder why on earth a knight wouldn't carry a shield. Some monsters were strangely designed...</p><p></p><p>All DM that I know of, modify monsters on the fly to suit their needs. A bit more hp here, less there. A higher or lower AC. It all depends on the story. Yes you can take the monsters as they are written. I do that most of the time. But in some fights, I shake things a bit just to destabilize the players. It works wonders. Not only for me, but for many. And such modifications are not really to be considered homebrew. They do not change how the game is played nor do they modify the rules. With power gamers, you must power monsters either with logical additions, better tactics or both. I don't go overboard and give magical items to every foes encountered. With starting players, I go easy. With veterans, I am reckless.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7200871, member: 6855114"] Ok... 1) 5mwd with the feats. Spells are used to boost these feats to real power by removing the -5 penalty in some way or an other. Bless, haste, Battle Master precision strikes, advantage and god knows what a player can come up with. Yes the feats themselves are an at will power. The ways to work around the -5 penalties are not. 2) Of course you can go around a dodging target... if the map allows it. When the opponents are doing that, they're in a corridor, in an entryway or simply blocking a door. You'd have to use an action to push the target. Meaning 2 attacks of opportunities from 2 different foes (or more) if you want to bypass them. With Some foes, you might regret it. Saying that the players were incompetent is far from the truth. A DM letting you manoeuver however you like could be considered as much though. 3) On OA. With a hit, it will stop whatever declared amount movement you are trying to do, you know that yes? Then you have to take your action. Then you can use the rest of your move (if any) to, well... move. But you won't attack any other target than the ones that were dodging (assuming you or someone else pushed the target 5 feet, to allow you to move). And nothing prevents the damnable targets from going back and block your way again; forcing you to do the push and hope for no OA hit again. And what prevents them from pushing you back? And all the while, your friends or yourself are getting attack by ranged attackers. 4) About modifying AC. Yes I do that when it is logical to do so. A knight without a shield is something out of place. Possible, but not that typical. Why would a gladiator use studded leather when he could get medium armor? For an additional 5 gold that gladiator would have a scale mail (AC 14) instead of the studded leather (AC 12). And for the knight? A shield is only 10 gold. I really wonder why on earth a knight wouldn't carry a shield. Some monsters were strangely designed... All DM that I know of, modify monsters on the fly to suit their needs. A bit more hp here, less there. A higher or lower AC. It all depends on the story. Yes you can take the monsters as they are written. I do that most of the time. But in some fights, I shake things a bit just to destabilize the players. It works wonders. Not only for me, but for many. And such modifications are not really to be considered homebrew. They do not change how the game is played nor do they modify the rules. With power gamers, you must power monsters either with logical additions, better tactics or both. I don't go overboard and give magical items to every foes encountered. With starting players, I go easy. With veterans, I am reckless. [/QUOTE]
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