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Great Weapon Mastery - once more into the breach! (with math)
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<blockquote data-quote="Datalore" data-source="post: 7202521" data-attributes="member: 6805042"><p>I don't pretend to know your table. I am speaking to the overarching effect of allowing characters to define their characters with a either a fix set of poorly balanced feats or by overhybridizing their character with class dips.</p><p></p><p>Again, not all of us feel the need to use the OPTIONAL rules included with 5e to define our characters. While you seem to believe they make your characters unique, I see these options as making characters more vanilla. That's all my post is meant to convey. If you disagree, so be it.</p><p></p><p>Ultimately, I have played the game with and without these options. I can only say that characters and campaigns have been both more memorable and enjoyable without these optional rules in play.</p></blockquote><p></p>
[QUOTE="Datalore, post: 7202521, member: 6805042"] I don't pretend to know your table. I am speaking to the overarching effect of allowing characters to define their characters with a either a fix set of poorly balanced feats or by overhybridizing their character with class dips. Again, not all of us feel the need to use the OPTIONAL rules included with 5e to define our characters. While you seem to believe they make your characters unique, I see these options as making characters more vanilla. That's all my post is meant to convey. If you disagree, so be it. Ultimately, I have played the game with and without these options. I can only say that characters and campaigns have been both more memorable and enjoyable without these optional rules in play. [/QUOTE]
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Great Weapon Mastery - once more into the breach! (with math)
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