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Great white wyrm - DEAD
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<blockquote data-quote="Victim" data-source="post: 590204" data-attributes="member: 78"><p>Forewarned is forearmed. With 2 clerics, feel free to use some Divination and Commune spells to gain information the defenses and other abilities of the dragon. Dragons cast as sorcerers, so figure out as many of its spells as possible, because they aren't going to change.</p><p></p><p>The dragon has Improved Invisibility. If you can't defeat this spell, expect to lose. A few characters with See Invis and or True Seeing should help. Also, have one of the wizards prepare some Glitterdust spells - or have some scrolls or a wand. </p><p></p><p>Now that your characters can spot the Dragon, but lose with Greater Dispelings. Your characters will have a slight advantage is caster level. You want to remove some of the Dragon's protection spells and buffs - in particular, its fire protection, and haste. Slow is another excellent spell to use because it will automatically remove the dragon's haste. Not only is it a good idea to remove the dragon's precast spells, you might also find counterspelling a useful option. With many spell casters who will have trouble with the dragon's SR, counterspelling gives them some more productive actions.</p><p></p><p>Use the Antilife field not only to protect yourself, but to pin the dragon down and shield the other spellcasters. If you use the Field in conjuntion with Walls of Force, you should be able to trap the dragon and entirely neutralize the dragon's melee power. If your spell casters use ready or delay to time the move right, you could use 2 horizontal walls set up in a V around the back of the dragon and some hemisphere walls to block the top and perhaps the bottom, Vek could fly up and block the dragon's moves with Anti-life field. Then you can rain spells on the dragon and counter his. Grumbar could throw javelins or something. 2 Hasted casters would have to use Walls of Force, and Vek would just have to move. A Dimensional Anchor or dimensional lockdown would be neccessary as well to keep the dragon from porting away. </p><p></p><p>Everyone should be flying, hasted, and have potent cold protections.</p><p></p><p>The dragon's weakness save is at +20. Most save or negate effects won't work.</p></blockquote><p></p>
[QUOTE="Victim, post: 590204, member: 78"] Forewarned is forearmed. With 2 clerics, feel free to use some Divination and Commune spells to gain information the defenses and other abilities of the dragon. Dragons cast as sorcerers, so figure out as many of its spells as possible, because they aren't going to change. The dragon has Improved Invisibility. If you can't defeat this spell, expect to lose. A few characters with See Invis and or True Seeing should help. Also, have one of the wizards prepare some Glitterdust spells - or have some scrolls or a wand. Now that your characters can spot the Dragon, but lose with Greater Dispelings. Your characters will have a slight advantage is caster level. You want to remove some of the Dragon's protection spells and buffs - in particular, its fire protection, and haste. Slow is another excellent spell to use because it will automatically remove the dragon's haste. Not only is it a good idea to remove the dragon's precast spells, you might also find counterspelling a useful option. With many spell casters who will have trouble with the dragon's SR, counterspelling gives them some more productive actions. Use the Antilife field not only to protect yourself, but to pin the dragon down and shield the other spellcasters. If you use the Field in conjuntion with Walls of Force, you should be able to trap the dragon and entirely neutralize the dragon's melee power. If your spell casters use ready or delay to time the move right, you could use 2 horizontal walls set up in a V around the back of the dragon and some hemisphere walls to block the top and perhaps the bottom, Vek could fly up and block the dragon's moves with Anti-life field. Then you can rain spells on the dragon and counter his. Grumbar could throw javelins or something. 2 Hasted casters would have to use Walls of Force, and Vek would just have to move. A Dimensional Anchor or dimensional lockdown would be neccessary as well to keep the dragon from porting away. Everyone should be flying, hasted, and have potent cold protections. The dragon's weakness save is at +20. Most save or negate effects won't work. [/QUOTE]
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