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Great white wyrm - DEAD
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<blockquote data-quote="Grog" data-source="post: 590458" data-attributes="member: 6183"><p>One other suggestion. I noticed in the story that your fighter types were having lots of trouble hitting the dragon's AC. If your casters are having too tough a time penetrating the dragon's SR, get yourself a wand of True Strike. A hasted wizard/sorceror can True Strike 2 fighters per round with this. With the +20 bonus to hit, they should be able to hit the dragon's AC fairly easily, especially when combined with the extra strength from being polymorphed into giants (if you decide to use that tactic). They could probably throw quite a few points into Power Attack, say 10 or so. That will bump up their damage considerably, especially if they happen to crit.</p><p></p><p>Sure, True Strike only affects one attack, but if your fighters are having trouble hitting with their best attack, their chances of hitting with any of the others is basically nil, so you aren't really sacrificing anything. And the beauty of this strategy is that they don't have to stand toe to toe with the dragon. Since they only have one effective attack per round anyway, they can (with Haste) move in, attack the dragon, and then move back again all in the same round. Sure, the dragon will get an AoO on them, but it won't be able to use a full attack action.</p><p></p><p>Be careful, though - the dragon is smart and will probably try to sunder the wand if this tactic is working. Improved Invisibility on the person using it is probably a good idea - hopefully he won't figure out what's going on for at least a few rounds, anyway.</p></blockquote><p></p>
[QUOTE="Grog, post: 590458, member: 6183"] One other suggestion. I noticed in the story that your fighter types were having lots of trouble hitting the dragon's AC. If your casters are having too tough a time penetrating the dragon's SR, get yourself a wand of True Strike. A hasted wizard/sorceror can True Strike 2 fighters per round with this. With the +20 bonus to hit, they should be able to hit the dragon's AC fairly easily, especially when combined with the extra strength from being polymorphed into giants (if you decide to use that tactic). They could probably throw quite a few points into Power Attack, say 10 or so. That will bump up their damage considerably, especially if they happen to crit. Sure, True Strike only affects one attack, but if your fighters are having trouble hitting with their best attack, their chances of hitting with any of the others is basically nil, so you aren't really sacrificing anything. And the beauty of this strategy is that they don't have to stand toe to toe with the dragon. Since they only have one effective attack per round anyway, they can (with Haste) move in, attack the dragon, and then move back again all in the same round. Sure, the dragon will get an AoO on them, but it won't be able to use a full attack action. Be careful, though - the dragon is smart and will probably try to sunder the wand if this tactic is working. Improved Invisibility on the person using it is probably a good idea - hopefully he won't figure out what's going on for at least a few rounds, anyway. [/QUOTE]
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