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Great white wyrm - DEAD
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<blockquote data-quote="Wee Jas" data-source="post: 591051" data-attributes="member: 1422"><p>Great suggestions! I thought of the anti-life shell box tactic but the walls of force are a nice touch. The commune idea has merit as well. I doubt we have time to make magic items. We definately should try to get as much xp as possible before attacking him.. I'm 700xp from lvl 15 cleric.. I'll get a much needed Firestorm Spell.. or maybe a Earthquake for 'bringing the house down'.</p><p></p><p>I don't want any of his flunkies joining the fight. They are constructs so they pass right through my anti-life spell and I don't have a lot of spells to hurt 'non-living' things. Our party has a real tough time with that (Don't leak info to the other thread!!)</p><p></p><p>Thanks for the suggestions! I'll keep listening if you keep writing!</p></blockquote><p></p>
[QUOTE="Wee Jas, post: 591051, member: 1422"] Great suggestions! I thought of the anti-life shell box tactic but the walls of force are a nice touch. The commune idea has merit as well. I doubt we have time to make magic items. We definately should try to get as much xp as possible before attacking him.. I'm 700xp from lvl 15 cleric.. I'll get a much needed Firestorm Spell.. or maybe a Earthquake for 'bringing the house down'. I don't want any of his flunkies joining the fight. They are constructs so they pass right through my anti-life spell and I don't have a lot of spells to hurt 'non-living' things. Our party has a real tough time with that (Don't leak info to the other thread!!) Thanks for the suggestions! I'll keep listening if you keep writing! [/QUOTE]
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