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Great white wyrm - DEAD
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<blockquote data-quote="Immort" data-source="post: 591345" data-attributes="member: 2001"><p>Lotta good suggestions here, can't really top them but maybe flesh in some tactics.</p><p></p><p>Let him come to you, thus limiting his ability to make full round actions (thus limiting him to only one attack a round)</p><p></p><p>Make sure yer cleric's are hasted. Is there anything more formidable than a hasted cleric? DON'T use any 6th level spells. Save them all fer heals. Yer gunna need em.</p><p></p><p>Turn someone into an archer. Take Shade, toss an empowered cats grace on him, bulls him, give him a mighty composite bow, GMW it, GMW his arrows, bonuses from arrows and bows stack so yer gittin an extra +5 there, it shouldn't be too hard ta ramp his bab up ta +30 on the main arrow. If he levels have him grab a fighter level and git rapid shot. Buy him bracers of archery. Displace him. Haste him.</p><p></p><p>If he is properly protected from elements, he will be giving better than he gets. Should the dragon choose to come after him in melee, that is when Grumbar the stone giant can start laying down the smack.</p><p></p><p>His previous tactics will not work against an effective archer. heck better yet, ya said ya had a new character comin' in, make him a cleric archer. Take persistant feat then ya can have persistant divine favor, and cast divine power ta score a fighter bab. Haste him and he can heal himself any time he gets inta trouble while still layin' down the smack. He could easily have a bab well into the 30s.</p><p></p><p>Properly supported (with a melee meat shield (Grumbar) and lots of dispels flying around)and buffed, a good archer will obliterate a flying dragon.</p><p></p><p>-Immort</p></blockquote><p></p>
[QUOTE="Immort, post: 591345, member: 2001"] Lotta good suggestions here, can't really top them but maybe flesh in some tactics. Let him come to you, thus limiting his ability to make full round actions (thus limiting him to only one attack a round) Make sure yer cleric's are hasted. Is there anything more formidable than a hasted cleric? DON'T use any 6th level spells. Save them all fer heals. Yer gunna need em. Turn someone into an archer. Take Shade, toss an empowered cats grace on him, bulls him, give him a mighty composite bow, GMW it, GMW his arrows, bonuses from arrows and bows stack so yer gittin an extra +5 there, it shouldn't be too hard ta ramp his bab up ta +30 on the main arrow. If he levels have him grab a fighter level and git rapid shot. Buy him bracers of archery. Displace him. Haste him. If he is properly protected from elements, he will be giving better than he gets. Should the dragon choose to come after him in melee, that is when Grumbar the stone giant can start laying down the smack. His previous tactics will not work against an effective archer. heck better yet, ya said ya had a new character comin' in, make him a cleric archer. Take persistant feat then ya can have persistant divine favor, and cast divine power ta score a fighter bab. Haste him and he can heal himself any time he gets inta trouble while still layin' down the smack. He could easily have a bab well into the 30s. Properly supported (with a melee meat shield (Grumbar) and lots of dispels flying around)and buffed, a good archer will obliterate a flying dragon. -Immort [/QUOTE]
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