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Great white wyrm - DEAD
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<blockquote data-quote="Taren Seeker" data-source="post: 601484" data-attributes="member: 615"><p>Fire Seeds: The damage for all the seeds combined is capped at 1d8 per caster level. Still, it's definitely a potent weapon vs the Dragon. Each casting will net 28d8 worth of damage.</p><p></p><p>Empowered Flame Arrow is good, esp if you crit. If doc allows it you can x2 empower.</p><p></p><p>To reduce A's SR, use Limited Wish. You have mages high enough level to cast it. You can use it to reduce A's next save by 7, so I think Doc will be OK with reducing the SR as well. Actually, use the save variety so that you have a shot with a save or die like your Destruction.</p><p></p><p>WARNING: Make sure all of your PC's are protected by Freedom of Movement!!! The Freezing Fog ability of a white is equal to a Solid Fog. This can REALLY mess you up. Conversely, Solid Fog has no SR, no save, and if you lay down a couple of them you can buy yourself some time to prepare some traps. (such as laying down Fire Seed Berry bombs outside the fog, or Delayed Blast Fireballs). You can have True Seeing up to see through the fog as well. You can make a case that Solid Fog blocks Blindsight, and since the Ref save of the dragon is reduced you can try to hit him with more evocations while he's struggling out of the trap and prepare more while he's blinded. This would have been an ideal time for a Freedom'd Rogue to go in and try to lay in some sneaks.</p><p></p><p>Whoever the poor melee bugger is, Stoneskin and Fire shield are a must. If you have a spell storing Ioun Stone, Tenser's Transformation will allow Grumbar to stand up to the Dragon. (If Jamison uses a Tenser's on himself he deserves to die, not that he already doesn't ; ))</p><p></p><p>Finally, a strong archer is INVALUABLE, as are animal growthed meat shields. If Shade is going Druid, see if Doc will allow Legendary animals as companions. A growthed Leg. Wolf or Ape is a frightening thing. A Wolf with endurance up will have @ 300 hps. The only other thing you should be summoning are as many Lantern Archons as you can manage. Mass hasted, they can teleport and attack twice per round with touch attacks that will not miss and have no defence. Think of them as little mobile gunboats providing AA cover ; ). Picture a scroll of Gate summoning 34 of these suckers. That's 68d8 per round...</p></blockquote><p></p>
[QUOTE="Taren Seeker, post: 601484, member: 615"] Fire Seeds: The damage for all the seeds combined is capped at 1d8 per caster level. Still, it's definitely a potent weapon vs the Dragon. Each casting will net 28d8 worth of damage. Empowered Flame Arrow is good, esp if you crit. If doc allows it you can x2 empower. To reduce A's SR, use Limited Wish. You have mages high enough level to cast it. You can use it to reduce A's next save by 7, so I think Doc will be OK with reducing the SR as well. Actually, use the save variety so that you have a shot with a save or die like your Destruction. WARNING: Make sure all of your PC's are protected by Freedom of Movement!!! The Freezing Fog ability of a white is equal to a Solid Fog. This can REALLY mess you up. Conversely, Solid Fog has no SR, no save, and if you lay down a couple of them you can buy yourself some time to prepare some traps. (such as laying down Fire Seed Berry bombs outside the fog, or Delayed Blast Fireballs). You can have True Seeing up to see through the fog as well. You can make a case that Solid Fog blocks Blindsight, and since the Ref save of the dragon is reduced you can try to hit him with more evocations while he's struggling out of the trap and prepare more while he's blinded. This would have been an ideal time for a Freedom'd Rogue to go in and try to lay in some sneaks. Whoever the poor melee bugger is, Stoneskin and Fire shield are a must. If you have a spell storing Ioun Stone, Tenser's Transformation will allow Grumbar to stand up to the Dragon. (If Jamison uses a Tenser's on himself he deserves to die, not that he already doesn't ; )) Finally, a strong archer is INVALUABLE, as are animal growthed meat shields. If Shade is going Druid, see if Doc will allow Legendary animals as companions. A growthed Leg. Wolf or Ape is a frightening thing. A Wolf with endurance up will have @ 300 hps. The only other thing you should be summoning are as many Lantern Archons as you can manage. Mass hasted, they can teleport and attack twice per round with touch attacks that will not miss and have no defence. Think of them as little mobile gunboats providing AA cover ; ). Picture a scroll of Gate summoning 34 of these suckers. That's 68d8 per round... [/QUOTE]
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