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Greataxe, greatsword, and a little math
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<blockquote data-quote="Pauper" data-source="post: 7382359" data-attributes="member: 17607"><p>I think you'd have to specify a few things about the bonus damage die that would make it not really worth putting in:</p><p></p><p>- The bonus damage die does not itself allow you to roll another d12 if you get a max result on it.</p><p></p><p>Otherwise, you've just created an exploding damage weapon in D&D, which easily will become the most popular two-handed weapon in the game, regardless of 'average'; the chance to take down an adult red dragon on the first hit is just too nice an opportunity to pass up.</p><p></p><p>- Any additional dice rolled with the weapon (such as critical hit damage, bonus elemental or other damage such as from a flame tongue weapon, bonus damage from character abilities such as Divine Smite) do not get additional dice from max results.</p><p></p><p>Again, this is to prevent the greataxe from becoming the default two-handed weapon for paladins or in other situations where characters get to roll lots of damage dice.</p><p></p><p>Since you'd in effect be saying that you're rolling a single d12 in a specific circumstance (roll a '12' on the greataxe base damage die), I'm not sure the benefit is really worth the added trouble.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 7382359, member: 17607"] I think you'd have to specify a few things about the bonus damage die that would make it not really worth putting in: - The bonus damage die does not itself allow you to roll another d12 if you get a max result on it. Otherwise, you've just created an exploding damage weapon in D&D, which easily will become the most popular two-handed weapon in the game, regardless of 'average'; the chance to take down an adult red dragon on the first hit is just too nice an opportunity to pass up. - Any additional dice rolled with the weapon (such as critical hit damage, bonus elemental or other damage such as from a flame tongue weapon, bonus damage from character abilities such as Divine Smite) do not get additional dice from max results. Again, this is to prevent the greataxe from becoming the default two-handed weapon for paladins or in other situations where characters get to roll lots of damage dice. Since you'd in effect be saying that you're rolling a single d12 in a specific circumstance (roll a '12' on the greataxe base damage die), I'm not sure the benefit is really worth the added trouble. -- Pauper [/QUOTE]
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