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Greataxe, greatsword, and a little math
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<blockquote data-quote="Kobold Boots" data-source="post: 7383802" data-attributes="member: 92239"><p>My solution.</p><p></p><p>Kill basic damage because if you don't know how to use the weapon you'd be limited to your strength bonus plus half of basic damage die. So for example. STR bonus +0 plus one half base damage die, lets' just say D8 so 4 = four points. This would be enough so that a bunch of untrained folks could start a murder spree on common people.</p><p></p><p>Each weapon has the ability to do the same amount of damage. Dagger, Great Axe, Whatever. Untrained is untrained.</p><p></p><p>Proficiency in the weapon allows you to roll the basic damage die and add your basic strength bonus. Criticals only happen on natural 20.</p><p></p><p>Expertise in the weapon allows you to roll the next basic damage die up for your weapon and add your strength bonus.. your D8 becomes a D12 and criticals happen on 19-20.</p><p></p><p>Mastery of the weapon allows you to roll same D12, extend the crit range to 18-20 and gives you an extra attack with the weapon every other round.</p><p></p><p>Feats lend to the levels. Basic proficiency can be a class feature. Level limits set to when you can use a feat to attain each level.</p><p></p><p>Done. No more crazy stuff and people can just choose the weapon they want to use to further their vision. Certain weapons can have certain properties that make them more likely to do things out of combat that make sense for their size. (Ex: Great Axe might have a doorbreaker/shieldbreaker property. Daggers wouldn't. Swords may negate AC due to chain. Maces wouldn't)</p><p></p><p>Sometimes you just need to approach a problem from a different angle to make it simpler and more realistic. Why can a dagger do as much damage as an axe? If I do 12 points of damage that simulates a cleave, that same 12 points could be a thief gutting someone.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7383802, member: 92239"] My solution. Kill basic damage because if you don't know how to use the weapon you'd be limited to your strength bonus plus half of basic damage die. So for example. STR bonus +0 plus one half base damage die, lets' just say D8 so 4 = four points. This would be enough so that a bunch of untrained folks could start a murder spree on common people. Each weapon has the ability to do the same amount of damage. Dagger, Great Axe, Whatever. Untrained is untrained. Proficiency in the weapon allows you to roll the basic damage die and add your basic strength bonus. Criticals only happen on natural 20. Expertise in the weapon allows you to roll the next basic damage die up for your weapon and add your strength bonus.. your D8 becomes a D12 and criticals happen on 19-20. Mastery of the weapon allows you to roll same D12, extend the crit range to 18-20 and gives you an extra attack with the weapon every other round. Feats lend to the levels. Basic proficiency can be a class feature. Level limits set to when you can use a feat to attain each level. Done. No more crazy stuff and people can just choose the weapon they want to use to further their vision. Certain weapons can have certain properties that make them more likely to do things out of combat that make sense for their size. (Ex: Great Axe might have a doorbreaker/shieldbreaker property. Daggers wouldn't. Swords may negate AC due to chain. Maces wouldn't) Sometimes you just need to approach a problem from a different angle to make it simpler and more realistic. Why can a dagger do as much damage as an axe? If I do 12 points of damage that simulates a cleave, that same 12 points could be a thief gutting someone. [/QUOTE]
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