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General Tabletop Discussion
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Greataxe, greatsword, and a little math
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<blockquote data-quote="Kobold Boots" data-source="post: 7383843" data-attributes="member: 92239"><p>That's fair. The die is completely new in terms of the suggested fix. It's a bit more elegant than exploding dies based on 12s and still allows for a weapon to be significantly more deadly or less depending on who is wielding it. </p><p></p><p>The properties would allow an axe to feel different than a sword and give people reasons to carry different weapons for different things without over burdening the rules system. </p><p></p><p>The extra attack simulates skill without complicating the initiative system. </p><p></p><p>The real issue isn't that a sword does less damage than an axe, but that regardless of the weapon, given a bad roll they can both do 1 point of damage. If you have to accept that, then the matter of accepting that the difference in a weapon isn't damage, but character skill and weapon properties.. is rather easy to approach.</p><p></p><p>Thanks for reading and I apologize for my PS. Couldn't tell where you were coming from.</p><p></p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7383843, member: 92239"] That's fair. The die is completely new in terms of the suggested fix. It's a bit more elegant than exploding dies based on 12s and still allows for a weapon to be significantly more deadly or less depending on who is wielding it. The properties would allow an axe to feel different than a sword and give people reasons to carry different weapons for different things without over burdening the rules system. The extra attack simulates skill without complicating the initiative system. The real issue isn't that a sword does less damage than an axe, but that regardless of the weapon, given a bad roll they can both do 1 point of damage. If you have to accept that, then the matter of accepting that the difference in a weapon isn't damage, but character skill and weapon properties.. is rather easy to approach. Thanks for reading and I apologize for my PS. Couldn't tell where you were coming from. KB [/QUOTE]
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Greataxe, greatsword, and a little math
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