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Greater Energon, uncomplete (was Elemental Sphere, CbP II)
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<blockquote data-quote="MissHappen" data-source="post: 385799" data-attributes="member: 7210"><p><strong>Elemental Misery</strong></p><p></p><p>Some ideas on effects:</p><p></p><p>Ash: Snuffs out fire/fire spells/magic effects/fire resistance?</p><p>Salt: Instead of dehydration, how about salty wounds? (ouch!)</p><p>Vacuum: The Hoover effect. I like the idea of the thing using this to grapple, and maybe wield an enemy, held on the end of a 'pod. Maybe it can use this to suck targets closer too.</p><p>Dust: Dust of sneezing and choking.</p><p></p><p>Brilliance: Instead of just blinding, how about a defensive effect? It blocks/diffuses light-based effects, and maybe even disperses visual/illusion effects.</p><p>Steam: Scalding dmg ignores most physical armor.</p><p>Lightning: Add extreme magnetism to metal items, or maybe give a serious hit bonus to targets with metal on them.</p><p>Mineral: Sharpness sounds good...</p><p></p><p>Hope these help a bit. </p><p></p><p>-MsM</p></blockquote><p></p>
[QUOTE="MissHappen, post: 385799, member: 7210"] [b]Elemental Misery[/b] Some ideas on effects: Ash: Snuffs out fire/fire spells/magic effects/fire resistance? Salt: Instead of dehydration, how about salty wounds? (ouch!) Vacuum: The Hoover effect. I like the idea of the thing using this to grapple, and maybe wield an enemy, held on the end of a 'pod. Maybe it can use this to suck targets closer too. Dust: Dust of sneezing and choking. Brilliance: Instead of just blinding, how about a defensive effect? It blocks/diffuses light-based effects, and maybe even disperses visual/illusion effects. Steam: Scalding dmg ignores most physical armor. Lightning: Add extreme magnetism to metal items, or maybe give a serious hit bonus to targets with metal on them. Mineral: Sharpness sounds good... Hope these help a bit. -MsM [/QUOTE]
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Greater Energon, uncomplete (was Elemental Sphere, CbP II)
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