Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Flurry of Blows
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 6980925" data-attributes="member: 57494"><p>Hi everyone,</p><p></p><p>I'm going to preface this by saying that I haven't had the luxury of seeing a monk in high level play, so take everything with a small pinch of salt.</p><p></p><p>Half of playing D&D, for me, is modifying things. I've done it since my 3rd or 4th session of 3E when the barbarian was outshining the ranger at almost everything. I also don't like for a character's role to drastically change in the game without its player making a choice.</p><p></p><p>The high level monk currently worries me. It seems that all of the other non-primary spellcasters get something at or around level 11 to boost them up. Barbarians start getting Brutal Critical and get like an etra round of fighting. Fighters get a 3rd attack. Paladins get to add radiant damage to all their hits. Rangers get multi-attacks or extra beast attacks, Rogues keep on getting sneak attacks (they're my ideal, as they grow smoothly). Heck, even warlocks and other casters get a cantrip buff.</p><p></p><p>Monks get another +1 damage per attack (compared to the Paladin's +1d8) and either 1/day sanctuary, limited invisibility (could be used offensively for advantage), or some 3rd level spells known (and no extra ki to cast them). Your amount of Ki is so high that you could flurry on every single attack and still have plenty left over for more.</p><p></p><p>At 2nd level, the monk is doing something like 1d8+3+1d4+3+1d4+3 (18.5) for 1 ki point (or 1d8+3+1d4+3 without; or 13) compared to a fighter's 2d6*+3 (11.3, plus 1 surge) or a rogue's 2d6+3+1d6 (13.5) constant (plus maybe assassinate). They're all pretty even.</p><p></p><p>At 11th level, the monk is at (1d8+5)*4 (38) with 1 ki (28.5 without), compared to the fighter's (2d6*+5)*3 (40) or a rogue's 1d6+5+1d6+6d6 (33). The monk is now a smidge behind the fighter, even when spending a resource, while the fighter still has their surge to fall back on.</p><p></p><p>My thought was adding a new option to Ki at or around 11th level (possibly shift some things around; the "improved unarmored movement" at 9th level is pretty minor). Something like this:</p><p></p><p></p><p></p><p>I have it costing 3, instead of just 2, so that it is less efficient. I'd want Monks doing something other than stunning fist with every single attack. But would this just make them nova and dump all of their Ki even faster?</p><p></p><p>Thanks for your thoughts. How do mid level monks play? Do players seem to mind their role shifting from a damage dealer to a crowd controller? Or do mid level monks still dish out the damage?</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6980925, member: 57494"] Hi everyone, I'm going to preface this by saying that I haven't had the luxury of seeing a monk in high level play, so take everything with a small pinch of salt. Half of playing D&D, for me, is modifying things. I've done it since my 3rd or 4th session of 3E when the barbarian was outshining the ranger at almost everything. I also don't like for a character's role to drastically change in the game without its player making a choice. The high level monk currently worries me. It seems that all of the other non-primary spellcasters get something at or around level 11 to boost them up. Barbarians start getting Brutal Critical and get like an etra round of fighting. Fighters get a 3rd attack. Paladins get to add radiant damage to all their hits. Rangers get multi-attacks or extra beast attacks, Rogues keep on getting sneak attacks (they're my ideal, as they grow smoothly). Heck, even warlocks and other casters get a cantrip buff. Monks get another +1 damage per attack (compared to the Paladin's +1d8) and either 1/day sanctuary, limited invisibility (could be used offensively for advantage), or some 3rd level spells known (and no extra ki to cast them). Your amount of Ki is so high that you could flurry on every single attack and still have plenty left over for more. At 2nd level, the monk is doing something like 1d8+3+1d4+3+1d4+3 (18.5) for 1 ki point (or 1d8+3+1d4+3 without; or 13) compared to a fighter's 2d6*+3 (11.3, plus 1 surge) or a rogue's 2d6+3+1d6 (13.5) constant (plus maybe assassinate). They're all pretty even. At 11th level, the monk is at (1d8+5)*4 (38) with 1 ki (28.5 without), compared to the fighter's (2d6*+5)*3 (40) or a rogue's 1d6+5+1d6+6d6 (33). The monk is now a smidge behind the fighter, even when spending a resource, while the fighter still has their surge to fall back on. My thought was adding a new option to Ki at or around 11th level (possibly shift some things around; the "improved unarmored movement" at 9th level is pretty minor). Something like this: I have it costing 3, instead of just 2, so that it is less efficient. I'd want Monks doing something other than stunning fist with every single attack. But would this just make them nova and dump all of their Ki even faster? Thanks for your thoughts. How do mid level monks play? Do players seem to mind their role shifting from a damage dealer to a crowd controller? Or do mid level monks still dish out the damage? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Greater Flurry of Blows
Top