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Greater magic weapon on magic weapons
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<blockquote data-quote="magnas_veritas" data-source="post: 564069" data-attributes="member: 9524"><p>In that they're considered a single target (or the equivalent of one) for the purposes of the original spell, and I really don't see why it'd change for the purposes of using Chain Spell.</p><p></p><p></p><p></p><p>If powerful spellcasters are participating in a mass battle, you're going to have stuff like that happen, and the loser deserves what they get for being out-magicked. In the short term, an invisible caster can fly up and blast a mass dispel into the group, and ruin their day. In the long term, you get the guy who's chain GMWing spells, and that archer unit loses its effectiveness in a day; you just keep out of contact with them until then. To get the guy, you use some divination spells to locate him, Tw/oE onto him, and whack him. But he's using divination spells, too, and he's ready for your assault...</p><p></p><p>As an aside, one wonders what the systematized, mass use of magic in battle would evolve into. A heavier reliance on skirmishers and light cavalry, maybe, since fireballs would discourage massing for shock value. Divinations and illusions would be very useful, and spells like gate could let armies hit their opponents' center of gravity decisively very fast. One could look at the Black Company books and Wheel of Time for ideas, I guess.</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="magnas_veritas, post: 564069, member: 9524"] In that they're considered a single target (or the equivalent of one) for the purposes of the original spell, and I really don't see why it'd change for the purposes of using Chain Spell. If powerful spellcasters are participating in a mass battle, you're going to have stuff like that happen, and the loser deserves what they get for being out-magicked. In the short term, an invisible caster can fly up and blast a mass dispel into the group, and ruin their day. In the long term, you get the guy who's chain GMWing spells, and that archer unit loses its effectiveness in a day; you just keep out of contact with them until then. To get the guy, you use some divination spells to locate him, Tw/oE onto him, and whack him. But he's using divination spells, too, and he's ready for your assault... As an aside, one wonders what the systematized, mass use of magic in battle would evolve into. A heavier reliance on skirmishers and light cavalry, maybe, since fireballs would discourage massing for shock value. Divinations and illusions would be very useful, and spells like gate could let armies hit their opponents' center of gravity decisively very fast. One could look at the Black Company books and Wheel of Time for ideas, I guess. Brad [/QUOTE]
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