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General Tabletop Discussion
*Pathfinder & Starfinder
Greater Spell Focus: balanced?
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<blockquote data-quote="Shard O'Glase" data-source="post: 632134" data-attributes="member: 1134"><p>Not knowing your stats and the headband I'll make up random mage #5. 18 int start+2levels+4headband=24 int or +7 to dcs,+4 from GSF=+11, cast a 3rd level spell like suggestion and +3 so+14 or a total DC of 24. And someone strong in their will save for level 11 has a +14 and has a 50/50 chance. Somone weaker like a fighter probably has a +4 base will save by then +2 for cloak of resistance maybe, +2 for iron will=+8 and has to roll a 16. Doesn't seem too bad, but vs monsters who won't have iron will, or a cloak of ressitance and the save is roll a 20. That can kinda hurt those giants etc. </p><p></p><p>And this is where the problem lies there are too many ways to buff your saves. It's fairly easy to get your saves high enough that unless your really outclassed or you really mess up the roll you suceed. so if someone designs a spellcaster to challenge those saves then he just demolishes those who don't focus on saves so much. There is just too much of a variable in possible saves and possible DCs.</p><p></p><p>And by the way GSF in enchantment and illusion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> Dang it shoddy powergaming pisses me off. Those are both will saves, it should of been enchantment or illusion and transmutation or necromancy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 632134, member: 1134"] Not knowing your stats and the headband I'll make up random mage #5. 18 int start+2levels+4headband=24 int or +7 to dcs,+4 from GSF=+11, cast a 3rd level spell like suggestion and +3 so+14 or a total DC of 24. And someone strong in their will save for level 11 has a +14 and has a 50/50 chance. Somone weaker like a fighter probably has a +4 base will save by then +2 for cloak of resistance maybe, +2 for iron will=+8 and has to roll a 16. Doesn't seem too bad, but vs monsters who won't have iron will, or a cloak of ressitance and the save is roll a 20. That can kinda hurt those giants etc. And this is where the problem lies there are too many ways to buff your saves. It's fairly easy to get your saves high enough that unless your really outclassed or you really mess up the roll you suceed. so if someone designs a spellcaster to challenge those saves then he just demolishes those who don't focus on saves so much. There is just too much of a variable in possible saves and possible DCs. And by the way GSF in enchantment and illusion :mad: Dang it shoddy powergaming pisses me off. Those are both will saves, it should of been enchantment or illusion and transmutation or necromancy. :D [/QUOTE]
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Greater Spell Focus: balanced?
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