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General Tabletop Discussion
*Pathfinder & Starfinder
Greater Spell Focus: balanced?
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<blockquote data-quote="Apok" data-source="post: 637631" data-attributes="member: 1969"><p>Well, I guess I deal with high spell DC's by making the opponents (at least the major ones) on par with my PC's. It's true that, going strictly by-the-book with no modifications, it's very easy for smart players to build their characters in such a way that they become more powerful than an average NPC, but I think that's the point of the game. I just make sure that the enemies are on the same level. Like IceBear, I also try to control the rapid increase of ability scores. It's been debated many times weather characters with very above average starting scores should be considered as "ecl +1 creatures" or somesuch. I don't know if that's true or not, but I do find that things can get way out of hand if you are too generous giving out stat-boosters. Player-made items I don't mind as much since those cost time, money, and XP. </p><p></p><p>One tactic that is always nice against DC-Nazi's is to use creatures with SR. Since most of the wizards that I DM specialize in Evocation, I will typically nail them with opponents that have good Reflex saves and possibly evasion. There should always be encounters that your players can blow through easily, but every so often throw something at them that's tailor-made against their weaknesses. Some call this metagaming, I call it getting your players to recognize a weakness. Good tactics goes a long way towards making save DC's irrelevant; use Silence spells, have ranged attackers Ready Action to disrupt spells, have enemy mages Ready Action to counterspell, etc. There are plenty of ways to keep wizards in check.</p><p></p><p>My philosophy - Don't Restrict, Adapt.</p></blockquote><p></p>
[QUOTE="Apok, post: 637631, member: 1969"] Well, I guess I deal with high spell DC's by making the opponents (at least the major ones) on par with my PC's. It's true that, going strictly by-the-book with no modifications, it's very easy for smart players to build their characters in such a way that they become more powerful than an average NPC, but I think that's the point of the game. I just make sure that the enemies are on the same level. Like IceBear, I also try to control the rapid increase of ability scores. It's been debated many times weather characters with very above average starting scores should be considered as "ecl +1 creatures" or somesuch. I don't know if that's true or not, but I do find that things can get way out of hand if you are too generous giving out stat-boosters. Player-made items I don't mind as much since those cost time, money, and XP. One tactic that is always nice against DC-Nazi's is to use creatures with SR. Since most of the wizards that I DM specialize in Evocation, I will typically nail them with opponents that have good Reflex saves and possibly evasion. There should always be encounters that your players can blow through easily, but every so often throw something at them that's tailor-made against their weaknesses. Some call this metagaming, I call it getting your players to recognize a weakness. Good tactics goes a long way towards making save DC's irrelevant; use Silence spells, have ranged attackers Ready Action to disrupt spells, have enemy mages Ready Action to counterspell, etc. There are plenty of ways to keep wizards in check. My philosophy - Don't Restrict, Adapt. [/QUOTE]
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Greater Spell Focus: balanced?
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