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*Pathfinder & Starfinder
greater turning for destroy undead
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<blockquote data-quote="evilbob" data-source="post: 4010821" data-attributes="member: 9789"><p>Thank you, Primitive Screwhead, for your unearthing abilities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Although I disagree with the idea in that thread: I think a static number is bad at both low and high levels. I sort of like the idea of bumping the damage die, though: wouldn't that be a nice use of the poor ignored d12s! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Gloombunny: Excellent idea (and nice avatar)! I think that may be one of the best ways to go: perhaps double damage only on a failed save, in conjunction with turn resistance also raising an undead's save against the effect.</p><p></p><p>I also think that turn resistance should contribute to reducing the overall damage; basically the old effect of turn resistance is that it makes it nigh impossible to effect the undead creature, so boosts to saves + reducing damage seems ok. Since clerics are rolling d6s per level, the amount it should reduce the damage is technically 3.5. But that's a bit odd and we like whole numbers... Perhaps every two levels of turn resistance gains a 5 reduction in damage? Or maybe we just count it as -4 damage per?</p></blockquote><p></p>
[QUOTE="evilbob, post: 4010821, member: 9789"] Thank you, Primitive Screwhead, for your unearthing abilities. :) Although I disagree with the idea in that thread: I think a static number is bad at both low and high levels. I sort of like the idea of bumping the damage die, though: wouldn't that be a nice use of the poor ignored d12s! :) Gloombunny: Excellent idea (and nice avatar)! I think that may be one of the best ways to go: perhaps double damage only on a failed save, in conjunction with turn resistance also raising an undead's save against the effect. I also think that turn resistance should contribute to reducing the overall damage; basically the old effect of turn resistance is that it makes it nigh impossible to effect the undead creature, so boosts to saves + reducing damage seems ok. Since clerics are rolling d6s per level, the amount it should reduce the damage is technically 3.5. But that's a bit odd and we like whole numbers... Perhaps every two levels of turn resistance gains a 5 reduction in damage? Or maybe we just count it as -4 damage per? [/QUOTE]
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greater turning for destroy undead
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