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greater turning for destroy undead
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<blockquote data-quote="evilbob" data-source="post: 4011435" data-attributes="member: 9789"><p>For any who might nay-say, let's not forget the un-optimized cleric. This actually makes it much worse.</p><p></p><p>- level 6</p><p>- cha 14</p><p>- Knowledge(religion) 5 ranks (I mean, come on)</p><p></p><p><strong>Edit: I messed up these numbers, too - fixed now.</strong></p><p>Traditional:</p><p>- turns are 60' radius</p><p>- average turn check is d20 + 4 = 14; turns undead up to cleric's level + 1 = 7 HD</p><p>- possible to turn undead up to 10 HD (15% chance), minimum is 3 HD</p><p>- destroys turned undead with 3 HD or fewer</p><p>- total HD worth of undead turned: (2d6 + 6 [cleric level] + 2 [cha]) = averge 15 HD (max 20 HD)</p><p></p><p>Destroy:</p><p>- turns are 30' radius</p><p>- turn DC for will save is 10 + 6 [cleric level] + 2 [cha] + 2 [religion] = DC 20</p><p>- damage is 6d6 [cleric] = average 21 damage, 10 on save</p><p></p><p></p><p>4 HD undead:</p><p>- Traditional has 100% chance to turn up to 3 of them (max 5)</p><p>- Destroy has 65-70% chance of doing 70% damage; 30-35% chance of 30% damage</p><p>(slight edge to traditional)</p><p></p><p>6 HD:</p><p>- Traditional has 70% chance to turn up to 2 of them (max 3)</p><p>- Destroy has 60-65% chance of doing 50% damage; 35-40% chance of 25% damage</p><p></p><p>8 HD:</p><p>- Traditional has 40% chance to turn up to 1 of them (max 2)</p><p>- Destroy has 55-60% chance of doing 40% damage; 40-45% chance of 20% damage</p><p>(heavy disparity favoring destroy)</p><p></p><p>10 HD:</p><p>- Traditional has 15% chance to turn up to 1 of them (max 1)</p><p>- Destroy has 50-55% chance of doing 30% damage; 45-50% chance of 15% damage</p><p>(massive disparity)</p><p></p><p>12 HD:</p><p>- Traditional has 0% chance to turn</p><p>- Destroy has 45-50% chance of doing 25% damage; 50-55% chance of 12% damage</p><p>(no comparison)</p><p></p><p>Again, turn resistance makes it even worse: traditional clerics move down 2 notches (8 HD are unturnable) while destroyers lose 20% of their damage or 50% of their save damage. Not even close.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4011435, member: 9789"] For any who might nay-say, let's not forget the un-optimized cleric. This actually makes it much worse. - level 6 - cha 14 - Knowledge(religion) 5 ranks (I mean, come on) [B]Edit: I messed up these numbers, too - fixed now.[/B] Traditional: - turns are 60' radius - average turn check is d20 + 4 = 14; turns undead up to cleric's level + 1 = 7 HD - possible to turn undead up to 10 HD (15% chance), minimum is 3 HD - destroys turned undead with 3 HD or fewer - total HD worth of undead turned: (2d6 + 6 [cleric level] + 2 [cha]) = averge 15 HD (max 20 HD) Destroy: - turns are 30' radius - turn DC for will save is 10 + 6 [cleric level] + 2 [cha] + 2 [religion] = DC 20 - damage is 6d6 [cleric] = average 21 damage, 10 on save 4 HD undead: - Traditional has 100% chance to turn up to 3 of them (max 5) - Destroy has 65-70% chance of doing 70% damage; 30-35% chance of 30% damage (slight edge to traditional) 6 HD: - Traditional has 70% chance to turn up to 2 of them (max 3) - Destroy has 60-65% chance of doing 50% damage; 35-40% chance of 25% damage 8 HD: - Traditional has 40% chance to turn up to 1 of them (max 2) - Destroy has 55-60% chance of doing 40% damage; 40-45% chance of 20% damage (heavy disparity favoring destroy) 10 HD: - Traditional has 15% chance to turn up to 1 of them (max 1) - Destroy has 50-55% chance of doing 30% damage; 45-50% chance of 15% damage (massive disparity) 12 HD: - Traditional has 0% chance to turn - Destroy has 45-50% chance of doing 25% damage; 50-55% chance of 12% damage (no comparison) Again, turn resistance makes it even worse: traditional clerics move down 2 notches (8 HD are unturnable) while destroyers lose 20% of their damage or 50% of their save damage. Not even close. [/QUOTE]
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greater turning for destroy undead
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