Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
greater turning for destroy undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 4012769" data-attributes="member: 9789"><p>Primitive Screwhead: Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I usually don't go so far into this kind of depth, but this one is really stumping me. You should see my old thread on magic points. (Long story short: spell level = points spent cannot ever work!)</p><p></p><p>The only issue I see with your tactical turning is that it would be a bit annoying to keep up with. The GM would have to track which undead had been hit and which had not, and I believe a good requirement for any house rule is to keep it as simple as possible. (Adding extra complexity just means no one is really going to use your rule.)</p><p></p><p>You did have a good train of thought on another idea for greater turning... Perhaps adding Cha to the damage somehow... Although raising the DC is probably not a good idea: the traditional greater turn didn't help you turn any better, it just made the turns more effective.</p><p></p><p></p><p>Corbert: Yes, several people use your TR = -(TR)d6 from damage idea. Personally, I think that -3 damage is just faster and easier. The more you roll, the more effort has to go into it. So we make it a static number that's pretty much functionally equivalent to 1d6.</p><p></p><p></p><p>So, another few thoughts I had about greater turning and why it's hard to adjudicate: first, because the regular damage-based turning is really already too good. It's hard to decide how to make it even better when it already blows away the old style of turning. (Which possibly means we need to just leave behind the old style and focus on "the new way.") Second, anything less than "1.5 x damage" is effectively worse than the feat you can take to do the same. This possibly means that feat is just too powerful given the new style of turning, but either way that should be addressed.</p><p></p><p>So we're stuck: it has to be better than regular turns, but it can't be much better or else it's just way too good. But it has to be at least as good as 1.5 x damage, or else the Sun domain is really getting gipped. Here's another example, still using our level 6 pimped-out-for-killing-undead cleric:</p><p>18 HD undead, 13 will save, ~150 HP. Traditional: yeah, right. Destroyer: 55% chance to do 1/3rd its HP each turn. Say we make greater turns do double damage? That's a 55% chance to do 2/3rds of this undead's HP in damage - to a creature a traditional cleric couldn't even dream about for 6 more levels. 1.5 x damage? Still 55% chance to do 50% damage. Two greater turns - using averages - will do it.</p><p></p><p></p><p>I hate to say it, but making the will save use 1/2 the cleric's level is one of the only ways to get the numbers to balance out at high levels. Ignoring the "empower turning" problem (which, honestly, my "un-optimized cleric" numbers tell me is really not even a big part of the problem since neither of them use that feat), that makes our level 6 cleric have a 15% less chance to effect anything. That makes the numbers less good at low levels, but much more fair at high levels. It also gives us more wiggle room to make greater turning really powerful. And it also means that the higher up the cleric gets in level, the less effective he's going to be overall at turning - much like traditional turning. It's not the best situation, but then again it does seem to solve most of the problems. The only other similar solution I can think of is to use 1/2 cleric's level against the undead's Fort save + Cha, but I've already done one huge chart and I think I'd like to skip the Fort save + Cha one for today. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="evilbob, post: 4012769, member: 9789"] Primitive Screwhead: Thanks. :) I usually don't go so far into this kind of depth, but this one is really stumping me. You should see my old thread on magic points. (Long story short: spell level = points spent cannot ever work!) The only issue I see with your tactical turning is that it would be a bit annoying to keep up with. The GM would have to track which undead had been hit and which had not, and I believe a good requirement for any house rule is to keep it as simple as possible. (Adding extra complexity just means no one is really going to use your rule.) You did have a good train of thought on another idea for greater turning... Perhaps adding Cha to the damage somehow... Although raising the DC is probably not a good idea: the traditional greater turn didn't help you turn any better, it just made the turns more effective. Corbert: Yes, several people use your TR = -(TR)d6 from damage idea. Personally, I think that -3 damage is just faster and easier. The more you roll, the more effort has to go into it. So we make it a static number that's pretty much functionally equivalent to 1d6. So, another few thoughts I had about greater turning and why it's hard to adjudicate: first, because the regular damage-based turning is really already too good. It's hard to decide how to make it even better when it already blows away the old style of turning. (Which possibly means we need to just leave behind the old style and focus on "the new way.") Second, anything less than "1.5 x damage" is effectively worse than the feat you can take to do the same. This possibly means that feat is just too powerful given the new style of turning, but either way that should be addressed. So we're stuck: it has to be better than regular turns, but it can't be much better or else it's just way too good. But it has to be at least as good as 1.5 x damage, or else the Sun domain is really getting gipped. Here's another example, still using our level 6 pimped-out-for-killing-undead cleric: 18 HD undead, 13 will save, ~150 HP. Traditional: yeah, right. Destroyer: 55% chance to do 1/3rd its HP each turn. Say we make greater turns do double damage? That's a 55% chance to do 2/3rds of this undead's HP in damage - to a creature a traditional cleric couldn't even dream about for 6 more levels. 1.5 x damage? Still 55% chance to do 50% damage. Two greater turns - using averages - will do it. I hate to say it, but making the will save use 1/2 the cleric's level is one of the only ways to get the numbers to balance out at high levels. Ignoring the "empower turning" problem (which, honestly, my "un-optimized cleric" numbers tell me is really not even a big part of the problem since neither of them use that feat), that makes our level 6 cleric have a 15% less chance to effect anything. That makes the numbers less good at low levels, but much more fair at high levels. It also gives us more wiggle room to make greater turning really powerful. And it also means that the higher up the cleric gets in level, the less effective he's going to be overall at turning - much like traditional turning. It's not the best situation, but then again it does seem to solve most of the problems. The only other similar solution I can think of is to use 1/2 cleric's level against the undead's Fort save + Cha, but I've already done one huge chart and I think I'd like to skip the Fort save + Cha one for today. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
greater turning for destroy undead
Top