Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
greater turning for destroy undead
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="evilbob" data-source="post: 4013289" data-attributes="member: 9789"><p>I guess there are a couple of things I think just don't quite suit me with your system. It seems to balance out the low levels with additional damage, but then you're depending on extremely high turn resistance to rebalance high levels. I think I'd rather have something more even, overall.</p><p></p><p>For example, the 6th level optimized cleric above will still have a 60% chance to do <strong>60%</strong> damage to a 14 HD undead using your rule - that's even more damage, and the only thing that can really mitigate that is your turn resistance. Your system seems to depend on all 12+ HD undead having turn resistance. While that's not a <em>bad</em> fix, and probably no worse than what I'm thinking of with the additional feats, it's just not something I think suits me.</p><p></p><p>I do think you've got a good idea for greater turning, though: maximized damage is better and MUCH simpler than 1.5x damage but not as good as 2x damage (on average).</p><p></p><p></p><p>Edit: Actually, I think you've got another really good idea there in the Knowledge(Religion) adding +2 to damage idea... Here's the train of thought: where does destroy undead suck? At very low levels. What would adding +2 to the TOTAL damage done do? NOTHING at high levels, but really help out at low levels (1d6+2 would really make a huge difference and actually put CR 1/3 skeletons into 50% chance to kill range...). What else would this change do? Put a flat -10% to all saves. Hmm...</p><p></p><p></p><p>Edit again: Crap! Just remembered that level 1 clerics are still out in the cold: 5 ranks is only possible by level 2. Hmm...</p></blockquote><p></p>
[QUOTE="evilbob, post: 4013289, member: 9789"] I guess there are a couple of things I think just don't quite suit me with your system. It seems to balance out the low levels with additional damage, but then you're depending on extremely high turn resistance to rebalance high levels. I think I'd rather have something more even, overall. For example, the 6th level optimized cleric above will still have a 60% chance to do [B]60%[/B] damage to a 14 HD undead using your rule - that's even more damage, and the only thing that can really mitigate that is your turn resistance. Your system seems to depend on all 12+ HD undead having turn resistance. While that's not a [I]bad[/I] fix, and probably no worse than what I'm thinking of with the additional feats, it's just not something I think suits me. I do think you've got a good idea for greater turning, though: maximized damage is better and MUCH simpler than 1.5x damage but not as good as 2x damage (on average). Edit: Actually, I think you've got another really good idea there in the Knowledge(Religion) adding +2 to damage idea... Here's the train of thought: where does destroy undead suck? At very low levels. What would adding +2 to the TOTAL damage done do? NOTHING at high levels, but really help out at low levels (1d6+2 would really make a huge difference and actually put CR 1/3 skeletons into 50% chance to kill range...). What else would this change do? Put a flat -10% to all saves. Hmm... Edit again: Crap! Just remembered that level 1 clerics are still out in the cold: 5 ranks is only possible by level 2. Hmm... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
greater turning for destroy undead
Top