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greater turning for destroy undead
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<blockquote data-quote="evilbob" data-source="post: 4013465" data-attributes="member: 9789"><p>You have a good point about turn resistance; I guess part of the issue is that I just don't feel that level of immunity should be transfered to a new system. Again, you end up creating two distinct classes of undead: those with it, and those without. A cleric can still do significant damage to a 20 HD undead, but he can't touch an undead with 10 HD if it has turn resistance. That seems too uneven. I'd rather turn resistance just make the 10 HD undead more like a 14 HD undead, not grant it blanket immunity.</p><p></p><p>And the 1d6+1 is a good idea, but +1 for each level really adds up - and then you're just doing MORE damage (hence the need for even -stronger- turn resistance). I was thinking maybe just +Cha bonus... Not much chance of it outpacing levels once you hit level 4, but it really helps in the low range where you need it.</p></blockquote><p></p>
[QUOTE="evilbob, post: 4013465, member: 9789"] You have a good point about turn resistance; I guess part of the issue is that I just don't feel that level of immunity should be transfered to a new system. Again, you end up creating two distinct classes of undead: those with it, and those without. A cleric can still do significant damage to a 20 HD undead, but he can't touch an undead with 10 HD if it has turn resistance. That seems too uneven. I'd rather turn resistance just make the 10 HD undead more like a 14 HD undead, not grant it blanket immunity. And the 1d6+1 is a good idea, but +1 for each level really adds up - and then you're just doing MORE damage (hence the need for even -stronger- turn resistance). I was thinking maybe just +Cha bonus... Not much chance of it outpacing levels once you hit level 4, but it really helps in the low range where you need it. [/QUOTE]
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greater turning for destroy undead
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