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<blockquote data-quote="shilsen" data-source="post: 4056775" data-attributes="member: 198"><p>Sure. A lot of the following is Eberron-specific, so I hope that isn't a problem for you. In short:</p><p></p><p>The PCs had started the first session of the campaign in Sharn with a fight (I like in media res beginnings, preferably with "Roll initiative!") against some NPCs, including a powerful warforged with some unusual attributes, like metal claws and an arm "cannon" which fired a blast of alchemical fire. They killed it and went about their business. </p><p></p><p>I like running games where I don't plan an overarching plot but it emerges from PC choices, so I threw out a dozen plot hooks after that, and the PCs decided to follow a couple which eventually sent them into the Mournland. Once inside, they fought warforged followers of the Lord of Blades, were captured, and barely escaped. After going back to Sharn, over the course of months of time in-game, they got involved with the warforged in many ways, with one PC in particular being very interested in warforged emancipation and helping those who were still being mistreated.</p><p></p><p>At one point, warforged in the Cogs (industrial area) under Sharn started being killed. The PCs got involved, with the one PC really upset about the situation and certain this was the work of certain warforged-haters who they'd met earlier. They managed to use their influence to get some of those people arrested, even without real proof, and also got some valuable information about warforged creation into the hands of friendly warforged and out of Sharn.</p><p></p><p>That having happend, they were outside Sharn and planning another trip to the Mournland when the great moment I described above occurred. Putting together some information they'd just uncovered, they realized that the warforged who were being killed had wounds which would fit the sort of claws the warforged they fought in session 1 had. And then they realized that the Lord of Blades was not just creating warforged but sending some into Sharn and other places, to create panic by killing a few warforged here and there and making them think humans were doing it. And his warforged creation was lacking some components and the information they had sent out of Sharn was just what he needed and probably in his hands by now. And the people they'd had locked up were bigots, but were innocent of the murders. </p><p></p><p>And a few other things that even I don't remember right now (this was about 3-4 years ago). All in all, it wasn't so much the "oh crap!" elements, though they had a big roll to play too, but just the realization of everything they'd been doing tying together into a horrible whole, even though they'd constantly been doing things of their own free will and not following a plot I'd handed them.</p></blockquote><p></p>
[QUOTE="shilsen, post: 4056775, member: 198"] Sure. A lot of the following is Eberron-specific, so I hope that isn't a problem for you. In short: The PCs had started the first session of the campaign in Sharn with a fight (I like in media res beginnings, preferably with "Roll initiative!") against some NPCs, including a powerful warforged with some unusual attributes, like metal claws and an arm "cannon" which fired a blast of alchemical fire. They killed it and went about their business. I like running games where I don't plan an overarching plot but it emerges from PC choices, so I threw out a dozen plot hooks after that, and the PCs decided to follow a couple which eventually sent them into the Mournland. Once inside, they fought warforged followers of the Lord of Blades, were captured, and barely escaped. After going back to Sharn, over the course of months of time in-game, they got involved with the warforged in many ways, with one PC in particular being very interested in warforged emancipation and helping those who were still being mistreated. At one point, warforged in the Cogs (industrial area) under Sharn started being killed. The PCs got involved, with the one PC really upset about the situation and certain this was the work of certain warforged-haters who they'd met earlier. They managed to use their influence to get some of those people arrested, even without real proof, and also got some valuable information about warforged creation into the hands of friendly warforged and out of Sharn. That having happend, they were outside Sharn and planning another trip to the Mournland when the great moment I described above occurred. Putting together some information they'd just uncovered, they realized that the warforged who were being killed had wounds which would fit the sort of claws the warforged they fought in session 1 had. And then they realized that the Lord of Blades was not just creating warforged but sending some into Sharn and other places, to create panic by killing a few warforged here and there and making them think humans were doing it. And his warforged creation was lacking some components and the information they had sent out of Sharn was just what he needed and probably in his hands by now. And the people they'd had locked up were bigots, but were innocent of the murders. And a few other things that even I don't remember right now (this was about 3-4 years ago). All in all, it wasn't so much the "oh crap!" elements, though they had a big roll to play too, but just the realization of everything they'd been doing tying together into a horrible whole, even though they'd constantly been doing things of their own free will and not following a plot I'd handed them. [/QUOTE]
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