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<blockquote data-quote="just__al" data-source="post: 4057409" data-attributes="member: 11068"><p>The scenario was that the party was helping defend a town that was under constant attack by a cult of necromancers. The town had a church bell, if rang, would increase your effective cleric level by 20 for the purposes of turning and rebuking undead. </p><p></p><p>The cult needed to carefully remove it from the tower something that they didn't feel they could do with the townfolk there.</p><p></p><p>Before the party came to help the town had sent away their women and children "somewhere safe" The party was actually very happy to know that in case the final option was to torch the town.</p><p></p><p>The cult had been sending random waves and skirmishes of undead at the town hoping to drive them all out, but with the arrival of the party, their resolve strenghtened. </p><p></p><p></p><p>Once night when a fair amount of the party was on watch with some town folk, another wave of zombies attacked...</p><p></p><p></p><p>At first the party thought the zombies were goblin or halfling zombies because of their height....</p><p></p><p></p><p>Until they got closer. </p><p></p><p></p><p>It was the Children, who never made it to "somewhere safe"</p><p></p><p>I described the reaction of the townsmen who were forced to cut down their own children right alongside the party...</p><p></p><p></p><p>Two people got up and had to leave the table briefly to compose themselves.</p><p></p><p></p><p>When the party finally put the cult down, WOW was their celebration...</p><p></p><p></p><p>Most invested I think I've ever gotten my players in a game.</p></blockquote><p></p>
[QUOTE="just__al, post: 4057409, member: 11068"] The scenario was that the party was helping defend a town that was under constant attack by a cult of necromancers. The town had a church bell, if rang, would increase your effective cleric level by 20 for the purposes of turning and rebuking undead. The cult needed to carefully remove it from the tower something that they didn't feel they could do with the townfolk there. Before the party came to help the town had sent away their women and children "somewhere safe" The party was actually very happy to know that in case the final option was to torch the town. The cult had been sending random waves and skirmishes of undead at the town hoping to drive them all out, but with the arrival of the party, their resolve strenghtened. Once night when a fair amount of the party was on watch with some town folk, another wave of zombies attacked... At first the party thought the zombies were goblin or halfling zombies because of their height.... Until they got closer. It was the Children, who never made it to "somewhere safe" I described the reaction of the townsmen who were forced to cut down their own children right alongside the party... Two people got up and had to leave the table briefly to compose themselves. When the party finally put the cult down, WOW was their celebration... Most invested I think I've ever gotten my players in a game. [/QUOTE]
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