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Greatest. Monster Book. Ever.
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<blockquote data-quote="barsoomcore" data-source="post: 873875" data-attributes="member: 812"><p>A couple of responses to various queries:</p><p></p><p>Yeah, frankly, the thing that gets me most about Monsternomicon is its cool factor (Ai! He used the word again!). These creatures are original, innovative and practically every single one you look at and just say to yourself, "Cool." I do, anyway.</p><p></p><p>I know that's wildly subjective but there you are.</p><p></p><p>There are a couple of great features here that I wish more monster books would feature:</p><ol> <li data-xf-list-type="ol">Size comparison charts -- for each creature there is a small silhouette image alongside a scale image of a human. Gives you a great idea of how big these things are.</li> <li data-xf-list-type="ol">Legends and Lore -- easy-peasy answers to Knowledge checks, Bardic Knowledge, divinations, or Gather Information checks.</li> <li data-xf-list-type="ol">Hooks -- down on ideas for tomorrow's game? Grab the Monsternomicon and leaf around. You'll find dozens of ideas to build quick adventures around.</li> <li data-xf-list-type="ol">Cool variants on existing creature types -- Trolls become a whole new thing. Likewise goblins, minor undead and all that jazz.</li> </ol><p>It's a book in which fit and finish and attention to detail stand out. It doesn't make you feel like a sucker for having bought it. It makes you want to show it to everyone you know. And I so far have found it massively useful.</p><p></p><p>Will it fit into a non-steampunk setting? Well, here's a couple of numbers. Of the 95 creatures in the book, 14 might be considered "steam-punky". Of those, 7 or 8 are just constructs and could reasonably be found in any sort of campaign where golems and their like are found. Only 6 or 7 are really "steam-punk".</p><p></p><p>There's all kinds of value in here for any campaign.</p></blockquote><p></p>
[QUOTE="barsoomcore, post: 873875, member: 812"] A couple of responses to various queries: Yeah, frankly, the thing that gets me most about Monsternomicon is its cool factor (Ai! He used the word again!). These creatures are original, innovative and practically every single one you look at and just say to yourself, "Cool." I do, anyway. I know that's wildly subjective but there you are. There are a couple of great features here that I wish more monster books would feature: [list=1] [*]Size comparison charts -- for each creature there is a small silhouette image alongside a scale image of a human. Gives you a great idea of how big these things are. [*]Legends and Lore -- easy-peasy answers to Knowledge checks, Bardic Knowledge, divinations, or Gather Information checks. [*]Hooks -- down on ideas for tomorrow's game? Grab the Monsternomicon and leaf around. You'll find dozens of ideas to build quick adventures around. [*]Cool variants on existing creature types -- Trolls become a whole new thing. Likewise goblins, minor undead and all that jazz. [/list] It's a book in which fit and finish and attention to detail stand out. It doesn't make you feel like a sucker for having bought it. It makes you want to show it to everyone you know. And I so far have found it massively useful. Will it fit into a non-steampunk setting? Well, here's a couple of numbers. Of the 95 creatures in the book, 14 might be considered "steam-punky". Of those, 7 or 8 are just constructs and could reasonably be found in any sort of campaign where golems and their like are found. Only 6 or 7 are really "steam-punk". There's all kinds of value in here for any campaign. [/QUOTE]
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