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Greatest non-D&D/d20 fantasy RPG adventures?
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<blockquote data-quote="Glyfair" data-source="post: 1801229" data-attributes="member: 53"><p>What would make your list of the greatest fantasy RPG adventures outside of D&D or d20? </p><p></p><p>I'm sure this would be a mostly focused list from many players, simply because most players have probably only experienced one or two games outside D&D enough to be able to make a call. Indeed, my list is entirely from Runequest (I've played many other non-D&D games, but no published adventures stood out enough for me to remember).</p><p></p><p>In no particular order (and, perhaps, usually a slightly loose definition of "adventures"):</p><p></p><p><strong>Apple Lane</strong> for <em>Runequest</em>: Probably the "Keep on the Borderlands" for Runequest. At one point, I'd wager a majority of Runequest players had played through this adventure. It had everything, an introductory scenario, protecting a shop from bandits and a dungeon crawl. It also had memorable NPCs: Gringle, Quackjohn, Whiteeye and several others with personality.</p><p></p><p>When I started running D&D again with 3E, I adapted this as a beginning for my campaign.</p><p></p><p><strong>Griffin Mountain</strong> for <em>Runequest</em>: Possibly this is more campaign setting than adventure. However, it was state of the art at the time. Indeed, I think few adventures ever really touched on the versatilty of the adventure. </p><p></p><p>Originally it was supposed to be a "Gateway" (non-Gloranthan) adventure for Judges Guild. However, through discussions with Greg Stafford, it morphed into much, much more and became part of Glorantha.</p><p></p><p>It contained 3 citadels with interested dynamics between them, in an area where almost everyone was part of a hunter culture. It also contained an extensive, little explored wilderlands with many adventure opportunities. There were pages and pages of mini-adventures, plot hooks and NPCs.</p><p></p><p>Another one with memorable moments many Runequest players shared. People would swap stories about rescuing the goddess Firshala and spreading her religion. Many have rescued the Wind Sword from Griffin Mountain, the theoretical center of the campaign. Everyone remembers meeting the mythical giant trader Gonn Orta at some point.</p><p></p><p><strong>Borderlands</strong> for <em>Runequest</em>: Somewhat campaign with a series of linked adventures. The boxed set came a mini-setting of a borderland keep in the wastelands of Prax. The players were mercenaries hired by the Duke to help him settle in this hostile area.</p><p></p><p>It contained a linked series of adventures that developed a plot throughout the series. It culminated in a trip to Gonn Orta's castle (see <em>Griffin Mountain</em> above) where players could continue the campaign in the <em>Griffin Mountain</em> area.</p><p></p><p>What do you consider classics?</p></blockquote><p></p>
[QUOTE="Glyfair, post: 1801229, member: 53"] What would make your list of the greatest fantasy RPG adventures outside of D&D or d20? I'm sure this would be a mostly focused list from many players, simply because most players have probably only experienced one or two games outside D&D enough to be able to make a call. Indeed, my list is entirely from Runequest (I've played many other non-D&D games, but no published adventures stood out enough for me to remember). In no particular order (and, perhaps, usually a slightly loose definition of "adventures"): [B]Apple Lane[/B] for [I]Runequest[/I]: Probably the "Keep on the Borderlands" for Runequest. At one point, I'd wager a majority of Runequest players had played through this adventure. It had everything, an introductory scenario, protecting a shop from bandits and a dungeon crawl. It also had memorable NPCs: Gringle, Quackjohn, Whiteeye and several others with personality. When I started running D&D again with 3E, I adapted this as a beginning for my campaign. [B]Griffin Mountain[/B] for [I]Runequest[/I]: Possibly this is more campaign setting than adventure. However, it was state of the art at the time. Indeed, I think few adventures ever really touched on the versatilty of the adventure. Originally it was supposed to be a "Gateway" (non-Gloranthan) adventure for Judges Guild. However, through discussions with Greg Stafford, it morphed into much, much more and became part of Glorantha. It contained 3 citadels with interested dynamics between them, in an area where almost everyone was part of a hunter culture. It also contained an extensive, little explored wilderlands with many adventure opportunities. There were pages and pages of mini-adventures, plot hooks and NPCs. Another one with memorable moments many Runequest players shared. People would swap stories about rescuing the goddess Firshala and spreading her religion. Many have rescued the Wind Sword from Griffin Mountain, the theoretical center of the campaign. Everyone remembers meeting the mythical giant trader Gonn Orta at some point. [B]Borderlands[/B] for [I]Runequest[/I]: Somewhat campaign with a series of linked adventures. The boxed set came a mini-setting of a borderland keep in the wastelands of Prax. The players were mercenaries hired by the Duke to help him settle in this hostile area. It contained a linked series of adventures that developed a plot throughout the series. It culminated in a trip to Gonn Orta's castle (see [I]Griffin Mountain[/I] above) where players could continue the campaign in the [I]Griffin Mountain[/I] area. What do you consider classics? [/QUOTE]
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