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<blockquote data-quote="Wednesday Boy" data-source="post: 5458847" data-attributes="member: 53678"><p>I've luckily had lots of great campaigns through the years. One that jumps out was when my GM blended the plots of three Star Wars (WEG) groups that he was running.</p><p> </p><p>One group were bountyhunters played by our original gaming group from high school (which included me, my brother, and my friend). Eventually everyone went to college where the GM ran an X-wing Squadron game that included an ewok jedi played by another mutual high school friend. The last group was a bountyhunting brother duo played by two other mutual high school friends who never roleplayed and wanted to try it out.</p><p> </p><p>The plot unfolded like this... The player of the ewok jedi wanted to retire him and the GM wanted to retire him memorably. So my bountyhunting group learned of a bounty on this ewok jedi. We played a campaign up to the point of engaging the ewok and told the GM our plans for engaging him.</p><p> </p><p>Next, the ewok played a campaign to return to his home but got ambushed by our group (who were now the GM's NPCs).</p><p> </p><p>The brother bountyhunters learned that our group captured the ewok and played a campaign to investigate and infiltrate us to steal the ewok. (In this campaign both my group and the ewok were NPCs.)</p><p> </p><p>My group then played a campaign to turn the ewok over for reward and got ambushed by the brother bountyhunters (who were now played as NPCs) based on what they did in their campaign.</p><p> </p><p>The brother bountyhunters turned the ewok in for the reward, so the final campaign was my group tracking them down, getting revenge, and getting some of our reward back. (And this time the brothers were played as NPCs.)</p><p> </p><p>It was a very fun game in itself but I marvel at how flawlessly the GM meshed the three different groups and their plots. He really is a brilliantly creative GM.</p></blockquote><p></p>
[QUOTE="Wednesday Boy, post: 5458847, member: 53678"] I've luckily had lots of great campaigns through the years. One that jumps out was when my GM blended the plots of three Star Wars (WEG) groups that he was running. One group were bountyhunters played by our original gaming group from high school (which included me, my brother, and my friend). Eventually everyone went to college where the GM ran an X-wing Squadron game that included an ewok jedi played by another mutual high school friend. The last group was a bountyhunting brother duo played by two other mutual high school friends who never roleplayed and wanted to try it out. The plot unfolded like this... The player of the ewok jedi wanted to retire him and the GM wanted to retire him memorably. So my bountyhunting group learned of a bounty on this ewok jedi. We played a campaign up to the point of engaging the ewok and told the GM our plans for engaging him. Next, the ewok played a campaign to return to his home but got ambushed by our group (who were now the GM's NPCs). The brother bountyhunters learned that our group captured the ewok and played a campaign to investigate and infiltrate us to steal the ewok. (In this campaign both my group and the ewok were NPCs.) My group then played a campaign to turn the ewok over for reward and got ambushed by the brother bountyhunters (who were now played as NPCs) based on what they did in their campaign. The brother bountyhunters turned the ewok in for the reward, so the final campaign was my group tracking them down, getting revenge, and getting some of our reward back. (And this time the brothers were played as NPCs.) It was a very fun game in itself but I marvel at how flawlessly the GM meshed the three different groups and their plots. He really is a brilliantly creative GM. [/QUOTE]
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