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Greatsword weilding caster
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2787326" data-attributes="member: 12332"><p>How is it different from any other situation in those regards? I mean ... he's spent money on upgrading the two ends of his stick, he's spent feats on TWF, and regardless of what feats or weapons he has in regards to TWF, when somebody runs by and provokes an AoO he only gets one attack ... just like Bob The Ranger with TWF can only strike with one end of his weapon or one of his weapons when he makes an AoO.</p><p></p><p>The better damage off of a double weapon IS already balanced into the equation (other than Greatsword, which is another issue altogether). The difference between a Battleaxe and a Greataxe isn't that I can cast when using a Battleaxe. The difference is that the greataxe costs more and weighs more.</p><p></p><p>Does that mean that somebody not planning on using a shield or weilding an off-hand weapon is better off taking a greataxe over a battleaxe? Yes. That's ... sort of the point, I think.</p><p></p><p>To go back to the: "It'll break potions!" statement somebody made above ... a potion is an object that has to be held. Thus, if you're holding two objects, you can't weild a 2-handed weapon. The balance in potions is that it requires a full round to use one: 5'-step away from the raging orc barbarian, Free action to take a hand off of the greatsword, move action to fish out the Potion of Cure Moderate Wounds, Standard Action (provoking AoOs) to drink the potion, free action to drop the bottle, free action to regrip the sword. That's pretty punative and about as realistic as I want to get with my games.</p><p></p><p>A caster-fighter would be better at that than a full fighter. He could: 5' step away, free action to take a hand off of his sword, standard action to cast Cure Moderate Wounds, free action to put his hand back on there, and, well, Move action to waggle his rear at the fighter across the way who had to spend his MA on pulling a potion.</p><p></p><p>The punative aspect of spellcasting or drinking potions in combat is already there in the rules: They both provoke AoOs. </p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2787326, member: 12332"] How is it different from any other situation in those regards? I mean ... he's spent money on upgrading the two ends of his stick, he's spent feats on TWF, and regardless of what feats or weapons he has in regards to TWF, when somebody runs by and provokes an AoO he only gets one attack ... just like Bob The Ranger with TWF can only strike with one end of his weapon or one of his weapons when he makes an AoO. The better damage off of a double weapon IS already balanced into the equation (other than Greatsword, which is another issue altogether). The difference between a Battleaxe and a Greataxe isn't that I can cast when using a Battleaxe. The difference is that the greataxe costs more and weighs more. Does that mean that somebody not planning on using a shield or weilding an off-hand weapon is better off taking a greataxe over a battleaxe? Yes. That's ... sort of the point, I think. To go back to the: "It'll break potions!" statement somebody made above ... a potion is an object that has to be held. Thus, if you're holding two objects, you can't weild a 2-handed weapon. The balance in potions is that it requires a full round to use one: 5'-step away from the raging orc barbarian, Free action to take a hand off of the greatsword, move action to fish out the Potion of Cure Moderate Wounds, Standard Action (provoking AoOs) to drink the potion, free action to drop the bottle, free action to regrip the sword. That's pretty punative and about as realistic as I want to get with my games. A caster-fighter would be better at that than a full fighter. He could: 5' step away, free action to take a hand off of his sword, standard action to cast Cure Moderate Wounds, free action to put his hand back on there, and, well, Move action to waggle his rear at the fighter across the way who had to spend his MA on pulling a potion. The punative aspect of spellcasting or drinking potions in combat is already there in the rules: They both provoke AoOs. --fje [/QUOTE]
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