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Greatsword weilding caster
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2787363" data-attributes="member: 3146"><p>You could equally say that disallowing them is a pathetic DM attempt to prevent casters who wield two handed weapons from making AoOs at all. The ad-homonim goes both ways.</p><p></p><p>As for making it a double weapon with nice enhancements and giving the caster two weapon fighting feats--that's hardly an example of "extra damage on an AoO." Making a two-handed weapon into a double weapon with nice enhancements on each end just reduces the damage that the caster would get on an AoO. (Since ordinary two handed weapons deal 1d8 for simple to 1d10/2d6 for martial and double weapons deal 1d6 for simple and 1d8 for exotic; furthermore, enhancing a double weapon on both ends just means that whatever end you hit the bad guy with has less enhancements than an ordinary two handed weapon worth the same amount of money would have). A best case scenario for the double weapon wielder vis a vis the one-handed weapon wielder is that he gets a little bit out of 1.5 strength bonus (which of course, a one-handed weapon wielder without a shield could also get by wielding it in two hands under the same rulings) and only loses a little out of having his weapon (typically) be a +1 equivalent enhancement lower.</p><p></p><p>The only possible balance problem here (other than depriving two-handed weapon casters of AoOs unless they have armor spikes, spiked gauntlets, etc) will come if you require the caster spend a move action on the next round to wield his double weapon and thus deprive him of a full attack or charge option. In that case, the balance issue is that your ruling makes double weapons and two-handed weapons non-viable for casters (as if the requirement to spend three or four feats and get a 19+ dex for a minor advantage on full attacks against foes without DR wasn't enough to dissuade casters from going the double weapon route).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 2787363, member: 3146"] You could equally say that disallowing them is a pathetic DM attempt to prevent casters who wield two handed weapons from making AoOs at all. The ad-homonim goes both ways. As for making it a double weapon with nice enhancements and giving the caster two weapon fighting feats--that's hardly an example of "extra damage on an AoO." Making a two-handed weapon into a double weapon with nice enhancements on each end just reduces the damage that the caster would get on an AoO. (Since ordinary two handed weapons deal 1d8 for simple to 1d10/2d6 for martial and double weapons deal 1d6 for simple and 1d8 for exotic; furthermore, enhancing a double weapon on both ends just means that whatever end you hit the bad guy with has less enhancements than an ordinary two handed weapon worth the same amount of money would have). A best case scenario for the double weapon wielder vis a vis the one-handed weapon wielder is that he gets a little bit out of 1.5 strength bonus (which of course, a one-handed weapon wielder without a shield could also get by wielding it in two hands under the same rulings) and only loses a little out of having his weapon (typically) be a +1 equivalent enhancement lower. The only possible balance problem here (other than depriving two-handed weapon casters of AoOs unless they have armor spikes, spiked gauntlets, etc) will come if you require the caster spend a move action on the next round to wield his double weapon and thus deprive him of a full attack or charge option. In that case, the balance issue is that your ruling makes double weapons and two-handed weapons non-viable for casters (as if the requirement to spend three or four feats and get a 19+ dex for a minor advantage on full attacks against foes without DR wasn't enough to dissuade casters from going the double weapon route). [/QUOTE]
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