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Greatsword weilding caster
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<blockquote data-quote="Infiniti2000" data-source="post: 2801954" data-attributes="member: 31734"><p>Let me summarize it then. I'll number the points for easier reference, should you choose to reference them.</p><p></p><ol> <li data-xf-list-type="ol">Switching grips on a two-handed weapon or one-handed weapon from one hand to two or two hands to one is not given an action type in the rules. As presented here, everyone except one person agrees that it is a free action. (Although not part of the current discussion, neither is switching hands on a one-handed or light weapon defined in the rules.)</li> <li data-xf-list-type="ol">Move actions, standard actions, and full-round actions are all limited by the number of actions you get in a round. Free actions are not limited. You could perform an unlimited number of them, given some specific exceptions (quickened spells). The only limit would be one chosen by the DM to ad hoc rule on the spot.</li> <li data-xf-list-type="ol">Any limitation on free actions is at best a DM judgment call, but is clearly supported by the rules. Whether you choose to limit a particular free action to 1, 2, or 10,000, you're likely going to limit it to something.</li> <li data-xf-list-type="ol">Enforcing simultaneity is left to the DM, but is also supported by the rules. The DMG seems to actually encourage it and provides an example using a trap.</li> </ol><p>I, and others, use #3 as a means to achieve #4 (for this situation). You, and others, ignore #3 and #4 (for this situation). Either choice is valid, with varying reasons. I've provided what I feel is a logical argument for limiting it. What is your reason for not limiting it? As far as I can tell, it's because you <em>don't</em> want simultaneity.</p><p></p><p>Additionally, all the examples you provide use only move actions and standard actions. How about using a full round action? Consider a sorcerer (or cleric with a spontaneous inflict/cure) using metamagic. He switches his greatsword into one hand, casts the spontaneous metamagic spell (full-round action) and then switches the greatsword back. Now, the full-round action consumes all of his time in the round, taking all 6 seconds. In the terms of 'fluidity', a character will start his next action (next round) immediately following the full round action. If you allow this, you're clearly operating within the rules, but you're certainly not maintaining any sort of simultaneity. Doesn't my ruling make more sense at least for this case?</p><p></p><p>Would I relent if the character wants to swap grips before/after a move action? Perhaps. A standard action? Mmm...not likely because I think (my opinion) that a standard action consumes at least a majority of the time in a round. A full round action? No. That is clearly all the time in the round. Before/after a move action + standard action? No. That is also clearly all the time in the round.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2801954, member: 31734"] Let me summarize it then. I'll number the points for easier reference, should you choose to reference them. [list=1]Switching grips on a two-handed weapon or one-handed weapon from one hand to two or two hands to one is not given an action type in the rules. As presented here, everyone except one person agrees that it is a free action. (Although not part of the current discussion, neither is switching hands on a one-handed or light weapon defined in the rules.) [*]Move actions, standard actions, and full-round actions are all limited by the number of actions you get in a round. Free actions are not limited. You could perform an unlimited number of them, given some specific exceptions (quickened spells). The only limit would be one chosen by the DM to ad hoc rule on the spot. [*]Any limitation on free actions is at best a DM judgment call, but is clearly supported by the rules. Whether you choose to limit a particular free action to 1, 2, or 10,000, you're likely going to limit it to something. [*]Enforcing simultaneity is left to the DM, but is also supported by the rules. The DMG seems to actually encourage it and provides an example using a trap. [/list] I, and others, use #3 as a means to achieve #4 (for this situation). You, and others, ignore #3 and #4 (for this situation). Either choice is valid, with varying reasons. I've provided what I feel is a logical argument for limiting it. What is your reason for not limiting it? As far as I can tell, it's because you [I]don't[/I] want simultaneity. Additionally, all the examples you provide use only move actions and standard actions. How about using a full round action? Consider a sorcerer (or cleric with a spontaneous inflict/cure) using metamagic. He switches his greatsword into one hand, casts the spontaneous metamagic spell (full-round action) and then switches the greatsword back. Now, the full-round action consumes all of his time in the round, taking all 6 seconds. In the terms of 'fluidity', a character will start his next action (next round) immediately following the full round action. If you allow this, you're clearly operating within the rules, but you're certainly not maintaining any sort of simultaneity. Doesn't my ruling make more sense at least for this case? Would I relent if the character wants to swap grips before/after a move action? Perhaps. A standard action? Mmm...not likely because I think (my opinion) that a standard action consumes at least a majority of the time in a round. A full round action? No. That is clearly all the time in the round. Before/after a move action + standard action? No. That is also clearly all the time in the round. [/QUOTE]
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