Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Greatsword weilding caster
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Infiniti2000" data-source="post: 2805881" data-attributes="member: 31734"><p>I didn't misunderstand. At least, if I did, I didn't realize it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Drawing your bow is part of the using the weapon, not part of drawing the ammunition. Drawing the ammunition will always only take 1 hand. You're combining the firing of the bow with drawing the ammunition and I don't agree that that comparison is legitimate.</p><p></p><p>Firing a bow takes two hands. Drawing the ammunition takes 1.</p><p></p><p>Drawing a weapon, on the other hand, takes one hand (for a one-handed weapon at least, e.g. dagger). Yet, why is drawing a weapon a move action while drawing ammunition a free action? The answer is obviously for game play. I don't think anyone could reasonably present an argument that doing one is faster than the other (and please don't try on my account because I've heard it all already -- I'm not interested in that futile discussion).</p><p></p><p>Continuing, switching hands takes two hands (obviously), and requires IMO much more concentration (if not time) than merely drawing a weapon in one hand. You can equate it to ammunition instead, but as I said I think that's a fallacy.</p><p> Sounds reasonable to me. What's the hassle in just drawing the weapon to the hand(s) you want to use it in? I see no problem in this at all.</p><p>Yes, IMC. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Not really, but it's not the style of play I want or like. If the sorcerer (better example) casts a metamagic spell for the full 6 seconds, why should he be able to stop a grapple that (theoretically) occurs in the middle of his casting? Apparently most of the people here choose to ignore simultaneity, but when/where it's easily feasible, I do not.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 2805881, member: 31734"] I didn't misunderstand. At least, if I did, I didn't realize it. ;) Drawing your bow is part of the using the weapon, not part of drawing the ammunition. Drawing the ammunition will always only take 1 hand. You're combining the firing of the bow with drawing the ammunition and I don't agree that that comparison is legitimate. Firing a bow takes two hands. Drawing the ammunition takes 1. Drawing a weapon, on the other hand, takes one hand (for a one-handed weapon at least, e.g. dagger). Yet, why is drawing a weapon a move action while drawing ammunition a free action? The answer is obviously for game play. I don't think anyone could reasonably present an argument that doing one is faster than the other (and please don't try on my account because I've heard it all already -- I'm not interested in that futile discussion). Continuing, switching hands takes two hands (obviously), and requires IMO much more concentration (if not time) than merely drawing a weapon in one hand. You can equate it to ammunition instead, but as I said I think that's a fallacy. Sounds reasonable to me. What's the hassle in just drawing the weapon to the hand(s) you want to use it in? I see no problem in this at all. Yes, IMC. :) Not really, but it's not the style of play I want or like. If the sorcerer (better example) casts a metamagic spell for the full 6 seconds, why should he be able to stop a grapple that (theoretically) occurs in the middle of his casting? Apparently most of the people here choose to ignore simultaneity, but when/where it's easily feasible, I do not. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Greatsword weilding caster
Top