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Greatsword weilding caster
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<blockquote data-quote="buzz" data-source="post: 2807801" data-attributes="member: 6777"><p>A sorcerer adding metamagic to a standard-action spell needs to take a full action to cast the spell, not 1 round. A grapple attempt would never come in the middle of this; it would have to be a readied action which preempts the casting. I don't believe that the sorcerer would get an AoO since they do not threaten while casting (which the grapple is essentially interrupting).</p><p></p><p>If the casting time is 1 round or more, the situation is similar. They do not threaten while casting, so the 2H weapon issue is moot; they don't get any AoOs against attempted grapples.</p><p></p><p>Where you're screwing the player is in denying them AoO's during the rest of the round <strong>in which they are not casting</strong>.</p><p></p><p>A similar situation would be a greatsword-weilding fighter with a dagger and quick draw. Say she's in combat and decides to Quick Draw her dagger and throw it at an opponent 30 feet away. Drawing (Free) + ranged attack (Standard) is the same as readying spell components (Free) + casting (Standard). Does it make any sense at all that the fighter should be denied AoOs for the rest of the round becaude they threw a dagger? Of course not. It's not supported by the rules, and it screws the player.</p></blockquote><p></p>
[QUOTE="buzz, post: 2807801, member: 6777"] A sorcerer adding metamagic to a standard-action spell needs to take a full action to cast the spell, not 1 round. A grapple attempt would never come in the middle of this; it would have to be a readied action which preempts the casting. I don't believe that the sorcerer would get an AoO since they do not threaten while casting (which the grapple is essentially interrupting). If the casting time is 1 round or more, the situation is similar. They do not threaten while casting, so the 2H weapon issue is moot; they don't get any AoOs against attempted grapples. Where you're screwing the player is in denying them AoO's during the rest of the round [b]in which they are not casting[/b]. A similar situation would be a greatsword-weilding fighter with a dagger and quick draw. Say she's in combat and decides to Quick Draw her dagger and throw it at an opponent 30 feet away. Drawing (Free) + ranged attack (Standard) is the same as readying spell components (Free) + casting (Standard). Does it make any sense at all that the fighter should be denied AoOs for the rest of the round becaude they threw a dagger? Of course not. It's not supported by the rules, and it screws the player. [/QUOTE]
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