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Greatsword weilding caster
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<blockquote data-quote="buzz" data-source="post: 2811941" data-attributes="member: 6777"><p>I'm not confused. IMO, you're confusing "Full-Round Action" with "1 round" and totally ignoring the fact, as stated in the quote from the DMG I provided, that actions in combat happen in <strong>sequence</strong>. E.g., a fighter making a Full Attack is not attacking throughout the round as other characers take their actions; the attacks happen on their turn, and then you move on. This is D&D 101.</p><p></p><p></p><p>A Standard Action is a Standard Action, and a Full-Round Action is a Full-Round Action. That's all I'm tryting to convey. Some people here are trying to put forth the idea that the Full-Round Action a fighter takes is somehow totally different in duration from the Full-Round Action a spellcaster takes.</p><p></p><p></p><p>Well, then feel free to clarify your point. I've read the thread.</p><p></p><p></p><p>I don't agree that the FAQ suggests this at all. Still, if you want to make "changing grips" into, effectively, a Swift Action, I suppose that's your perogative. I don't think the RAW points to this as logical, however. If you're going to upgrade "changing grip" to a Free Action, then, based on the other example Free Actions in the RAW, you should be limiting all your PCs to one Free Action per turn. That, or warning them to not invest in two-handed weapons.</p><p></p><p></p><p>You can ease up on the ad hominems. My disagreeing with you isn't inherrently an insult, no matter how much you may wish it to be.</p></blockquote><p></p>
[QUOTE="buzz, post: 2811941, member: 6777"] I'm not confused. IMO, you're confusing "Full-Round Action" with "1 round" and totally ignoring the fact, as stated in the quote from the DMG I provided, that actions in combat happen in [b]sequence[/b]. E.g., a fighter making a Full Attack is not attacking throughout the round as other characers take their actions; the attacks happen on their turn, and then you move on. This is D&D 101. A Standard Action is a Standard Action, and a Full-Round Action is a Full-Round Action. That's all I'm tryting to convey. Some people here are trying to put forth the idea that the Full-Round Action a fighter takes is somehow totally different in duration from the Full-Round Action a spellcaster takes. Well, then feel free to clarify your point. I've read the thread. I don't agree that the FAQ suggests this at all. Still, if you want to make "changing grips" into, effectively, a Swift Action, I suppose that's your perogative. I don't think the RAW points to this as logical, however. If you're going to upgrade "changing grip" to a Free Action, then, based on the other example Free Actions in the RAW, you should be limiting all your PCs to one Free Action per turn. That, or warning them to not invest in two-handed weapons. You can ease up on the ad hominems. My disagreeing with you isn't inherrently an insult, no matter how much you may wish it to be. [/QUOTE]
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