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Greece! Tell me about Greece!
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 875241" data-attributes="member: 6533"><p>I don't know in my experience as a history nerd there is no sitting down and shutting up save for sleep and other distractions, but history should always be something that adds to your game not something that drives you or your players mad.</p><p></p><p>Also, I don't recommend ditching the geographical map, since it's there and it's perfect for playing in a Greek culture. If, on the other hand, you want to disregard the historical/political map, well I that's smoothing out the sand box for new castles. You wanna throw in a few new islands, maybe a flying city or giant demonic turtle or two, well then you're just adding features as opposed to having to come up with new stuff.</p><p></p><p>Plus Greece is close to the most interesting set o' maps in the world, IMO. Not at all like the Dakotas.</p><p></p><p>I think your idea for focusing on Crete and giving it a bunch of city states is cool. If I put any information in here that sounded like I dissaproved than I sounded wrong. </p><p></p><p>Two historical bits that might be of interest to a Crete campaign:</p><p></p><p>1.) Greek Islands tended to be fairly unified compared to the mainland, but they also tended towards the nastiest internal conflict. In Thucydides and Herodotus the tendency was for some guy to really get things going on one of the major islands, Rhodes or Samos for instance, and then get screwed by someone else in the political structure. This would then result in badness for everyone as the person in exile would go out and get support from other Greek city states or Persia for a counter coup, which, in turn, would trip off all of the complex mainland alliances and power balances resulting in conflict throughout Greece. The Mainland was filled with internal discord, also, but for some reason it tended to be much more localized.</p><p></p><p>2.) A major problem for the Islands and Crete was the necessity of lumber. Maintaining lovely forests makes the islands much much nicer. Unfortunately, lovely forests are filled with wood that could be made into ships and thus into power. A lot of the conflict on Crete could be over forest rights, and a lot of the uniqueness of your Crete could be whatever general solution the Cretans arrived at with regard to this problem. </p><p></p><p>That may sound dull, but in DnD economics are epic. So that when the woods are filled with nymphs, satyrs, and cyclopses the whole thing has a new impact. And when a god or goddess can run your land management for you... ...or work to ruin it...</p><p></p><p>Well you can see how adventurers might be needed.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 875241, member: 6533"] I don't know in my experience as a history nerd there is no sitting down and shutting up save for sleep and other distractions, but history should always be something that adds to your game not something that drives you or your players mad. Also, I don't recommend ditching the geographical map, since it's there and it's perfect for playing in a Greek culture. If, on the other hand, you want to disregard the historical/political map, well I that's smoothing out the sand box for new castles. You wanna throw in a few new islands, maybe a flying city or giant demonic turtle or two, well then you're just adding features as opposed to having to come up with new stuff. Plus Greece is close to the most interesting set o' maps in the world, IMO. Not at all like the Dakotas. I think your idea for focusing on Crete and giving it a bunch of city states is cool. If I put any information in here that sounded like I dissaproved than I sounded wrong. Two historical bits that might be of interest to a Crete campaign: 1.) Greek Islands tended to be fairly unified compared to the mainland, but they also tended towards the nastiest internal conflict. In Thucydides and Herodotus the tendency was for some guy to really get things going on one of the major islands, Rhodes or Samos for instance, and then get screwed by someone else in the political structure. This would then result in badness for everyone as the person in exile would go out and get support from other Greek city states or Persia for a counter coup, which, in turn, would trip off all of the complex mainland alliances and power balances resulting in conflict throughout Greece. The Mainland was filled with internal discord, also, but for some reason it tended to be much more localized. 2.) A major problem for the Islands and Crete was the necessity of lumber. Maintaining lovely forests makes the islands much much nicer. Unfortunately, lovely forests are filled with wood that could be made into ships and thus into power. A lot of the conflict on Crete could be over forest rights, and a lot of the uniqueness of your Crete could be whatever general solution the Cretans arrived at with regard to this problem. That may sound dull, but in DnD economics are epic. So that when the woods are filled with nymphs, satyrs, and cyclopses the whole thing has a new impact. And when a god or goddess can run your land management for you... ...or work to ruin it... Well you can see how adventurers might be needed. [/QUOTE]
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