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Greece vs. Rome: Which is better for a Campaign?
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<blockquote data-quote="wingsandsword" data-source="post: 4650044" data-attributes="member: 14159"><p>My personal pick would be for Rome. Indisputable common language, wide variety of character archetypes with plenty of plot hooks (legionnaire, senator, gladiator ect.) Also, as S'Mon pointed out, the Roman culture is a lot closer to the modern culture we are used to than ancient Greek culture so it's a lot easier to get in character. </p><p></p><p>In fact, a homebrew world I've been working at on-and-off over the last few years is heavily based on Imperial Rome (with other cultures of the Ancient world being the basis for other regions outside the home area the campaign is centered in, so if they go afield they get to encounter peoples much akin to the Ancient Egyptians, Ancient Greeks, a little further out they get to encounter Celts and Goths, and if they go really far afield Han-Dynasty-Era Ancient Chinese). </p><p></p><p>Now, as several people have pointed out, the presumed "points of light" model of 4e doesn't fit well with the peak of the Roman Empire, but that's just one play style and there is a lot more to D&D settings than just "points of light". I still have and quite enjoy the old "Glory of Rome" sourcebook for running historical Roman games in 2e. That they never made historical sourcebooks for 3e was one of the big letdowns of the 3.x era that looks like it's going to get repeated with 4e.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 4650044, member: 14159"] My personal pick would be for Rome. Indisputable common language, wide variety of character archetypes with plenty of plot hooks (legionnaire, senator, gladiator ect.) Also, as S'Mon pointed out, the Roman culture is a lot closer to the modern culture we are used to than ancient Greek culture so it's a lot easier to get in character. In fact, a homebrew world I've been working at on-and-off over the last few years is heavily based on Imperial Rome (with other cultures of the Ancient world being the basis for other regions outside the home area the campaign is centered in, so if they go afield they get to encounter peoples much akin to the Ancient Egyptians, Ancient Greeks, a little further out they get to encounter Celts and Goths, and if they go really far afield Han-Dynasty-Era Ancient Chinese). Now, as several people have pointed out, the presumed "points of light" model of 4e doesn't fit well with the peak of the Roman Empire, but that's just one play style and there is a lot more to D&D settings than just "points of light". I still have and quite enjoy the old "Glory of Rome" sourcebook for running historical Roman games in 2e. That they never made historical sourcebooks for 3e was one of the big letdowns of the 3.x era that looks like it's going to get repeated with 4e. [/QUOTE]
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