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Greedy player doesn't know when to quit
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<blockquote data-quote="Herobizkit" data-source="post: 5050226" data-attributes="member: 36150"><p>I have been running a solo pre-gen megacampaign and I'm roughly 2-3 sessions away from wrapping it up. My solo player is eager to finish as well... but he's even more eager to loot.</p><p></p><p>Because of the solo nature of play, we have agreed that the PC (and crew) will simply "follow the left/right wall" and encounter what may. On numerous occasions the PC has discovered the entrance to "the next level" early, and chosen to go back and ensure that EVERY SINGLE ROOM has been covered lest he miss any loot.</p><p></p><p>I advised him that he has one more "maze" level to deal with (a temple) and then it's a (more or less) straight shot to the boss. There are lots of chambers in the temple, and I'm sure all kinds of phat loot. I am really wanting to skip it and just get to the end. The PC and crew has had little difficulty with encounters, generally winning every one within a few rounds (especially given opportunity to buff and prepare, and there has been no in-game reason to prevent them from doing so). Combat just seems to be a big waste of time for this group. I am really dreading another level of wading through monsters and recording loot.</p><p></p><p>In short, the player essentally has an "I WIN" button in his PC/NPC group of and will flat out refuse to continue the adventure unless he has assurances that ALL treasure has been found.</p><p></p><p>So, as a DM, what would you do in my situation?</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 5050226, member: 36150"] I have been running a solo pre-gen megacampaign and I'm roughly 2-3 sessions away from wrapping it up. My solo player is eager to finish as well... but he's even more eager to loot. Because of the solo nature of play, we have agreed that the PC (and crew) will simply "follow the left/right wall" and encounter what may. On numerous occasions the PC has discovered the entrance to "the next level" early, and chosen to go back and ensure that EVERY SINGLE ROOM has been covered lest he miss any loot. I advised him that he has one more "maze" level to deal with (a temple) and then it's a (more or less) straight shot to the boss. There are lots of chambers in the temple, and I'm sure all kinds of phat loot. I am really wanting to skip it and just get to the end. The PC and crew has had little difficulty with encounters, generally winning every one within a few rounds (especially given opportunity to buff and prepare, and there has been no in-game reason to prevent them from doing so). Combat just seems to be a big waste of time for this group. I am really dreading another level of wading through monsters and recording loot. In short, the player essentally has an "I WIN" button in his PC/NPC group of and will flat out refuse to continue the adventure unless he has assurances that ALL treasure has been found. So, as a DM, what would you do in my situation? [/QUOTE]
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Greedy player doesn't know when to quit
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