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Greedy player doesn't know when to quit
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<blockquote data-quote="Janx" data-source="post: 5051242" data-attributes="member: 8835"><p>looting takes time, looting requires carrying capacity which slows you down in some fashion, taking more time.</p><p></p><p>if you're not moving stuff around behind the scenes, since time is passing, you're not being realistic.</p><p></p><p>the enemy should be aware of him by now</p><p></p><p>The enemy should concentrate their forces to take him out or the enemy should evacuate.</p><p></p><p>The enemy should not stay in their rooms, waiting for him to come to him.</p><p></p><p>Move the enemy, you have justification.</p><p></p><p>And when the player complains that "things are the same as they were", tell him that he took too long to loot, so the enemy became aware of him, and adapted.</p><p></p><p>Otherwise, what you got is just like the variety of top-down CPRGs like xmen, baldur's gate, marvel ultimate alliance, champions of norath where you have all the time in the world to explore the level and kill everything. The enemy never moves to where you've already explored or alerts everybody else for one last stand.</p></blockquote><p></p>
[QUOTE="Janx, post: 5051242, member: 8835"] looting takes time, looting requires carrying capacity which slows you down in some fashion, taking more time. if you're not moving stuff around behind the scenes, since time is passing, you're not being realistic. the enemy should be aware of him by now The enemy should concentrate their forces to take him out or the enemy should evacuate. The enemy should not stay in their rooms, waiting for him to come to him. Move the enemy, you have justification. And when the player complains that "things are the same as they were", tell him that he took too long to loot, so the enemy became aware of him, and adapted. Otherwise, what you got is just like the variety of top-down CPRGs like xmen, baldur's gate, marvel ultimate alliance, champions of norath where you have all the time in the world to explore the level and kill everything. The enemy never moves to where you've already explored or alerts everybody else for one last stand. [/QUOTE]
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